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Full Version: TUTORIAL - How to rip Space Channel 5 Part 2 models
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CD1 - The model file that SC5P2 uses,
It may seem obscure at first but if you open it in a hex editor its really a Ninja Chunk Model file.

Step 1. Extract the contents of cdball.afs with Puyo Tools.

Step 2. Open enm_re.cd1 in a hex editor (I recommend HxD) and delete anything before NJCM then save as a .NJ file.

Step 3. Open the newly created NJ file in Noesis then extract as obj (for no bones), fbx or dae (for bones).

That's the model in a generic model file readable by many model editors but there are no textures,
That's because the PVM file is inside the CD1 file.

Step 1. Search the CD1 file for PVMH and delete anything above it.

Step 2. Save as a .PVM file.

Step 3. Open the .PVM file in Puyo Tools and save the PVR files as png files.

So now you have a red Morolian rigged and ready to go.

Tools Used:
Puyo Tools: https://github.com/nickworonekin/puyotools
HxD Hex Editor: http://mh-nexus.de/en/hxd/
Noesis: http://www.richwhitehouse.com/index.php?...hp#prjmp91
Do you know anything about ripping PS2 models textures? the PS2 version seems to be using a different texture archive format .PTM instead of .PVM

and do you know how to repackage a model with textures in .cd1 format?

and is accessing stage models possible? (The Levels)