08-29-2016, 04:56 PM
08-29-2016, 05:53 PM
It sure does and I can recommend everyone to play it, as it rivals CT in story, characters and graphics. But please, use cheats to get through as the random encounter rate is the highest I've ever seen. You get in so many fights that the bosses are no threat to you, so leveling is pointless. You can even put the final boss asleep and beat the crap out of him.
Anyway, here is Pelo Pablo, Polo Pebl... ehrm, a fisherman's village (WIP):
http://i.imgur.com/uTP0zAg.png
Anyway, here is Pelo Pablo, Polo Pebl... ehrm, a fisherman's village (WIP):
http://i.imgur.com/uTP0zAg.png
08-30-2016, 01:24 PM
Now I have everything I need to rip the maps completely and not until I can't tresspass certain terrain:
https://gbatemp.net/threads/walk-through...st-6641135
Icing on the cake would be the decryption of the DAT-files (I unpacked the NDS file with DSLazy):
https://mega.nz/#!5JYBXSCL!x2CptvgzWJTG6...GDwa6fAhrk
But I highly doubt that it's possible, I already tried TiledGG 2.1.0 and only got tidbits like battle interface and menu characters out of it. I was not able make the big tileset/monster/character files readable.
AsPika2219, post: 6641135, member: 256018 Wrote:Here! Available on USRCHEAT.DAT file! Download it at GameHacking website.Source:
Code:::Walk Thru Walls
:::Hold B
94000130 FFDD0000
620BE7E8 00000000
B20BE7E8 00000000
DA000000 00000004
D4000000 FFFFFFFE
D7000000 00000004
D2000000 00000000
94000130 FFED0000
620BE7E8 00000000
B20BE7E8 00000000
DA000000 00000004
D4000000 00000001
D7000000 00000004
D2000000 00000000
94000130 FFBD0000
620BE7E8 00000000
B20BE7E8 00000000
DA000000 00000006
D4000000 FFFFFFFE
D7000000 00000006
D2000000 00000000
94000130 FF7D0000
620BE7E8 00000000
B20BE7E8 00000000
DA000000 00000006
D4000000 00000001
D7000000 00000006
D2000000 00000000
::Walk Thru Walls
:::Hold Start
94000130 FFD70000
620BE7E8 00000000
B20BE7E8 00000000
DA000000 00000004
D4000000 FFFFFFFE
D7000000 00000004
D2000000 00000000
94000130 FFE70000
620BE7E8 00000000
B20BE7E8 00000000
DA000000 00000004
D4000000 00000001
D7000000 00000004
D2000000 00000000
94000130 FFB70000
620BE7E8 00000000
B20BE7E8 00000000
DA000000 00000006
D4000000 FFFFFFFE
D7000000 00000006
D2000000 00000000
94000130 FF770000
620BE7E8 00000000
B20BE7E8 00000000
DA000000 00000006
D4000000 00000001
D7000000 00000006
D2000000 00000000
Choose any one of them. Credit goes to Elixirdream!
https://gbatemp.net/threads/walk-through...st-6641135
Icing on the cake would be the decryption of the DAT-files (I unpacked the NDS file with DSLazy):
https://mega.nz/#!5JYBXSCL!x2CptvgzWJTG6...GDwa6fAhrk
But I highly doubt that it's possible, I already tried TiledGG 2.1.0 and only got tidbits like battle interface and menu characters out of it. I was not able make the big tileset/monster/character files readable.
08-30-2016, 05:12 PM
Magna Dragon Fortress Entrance
http://i.imgur.com/zEEPE72.png
Rogurd's Campfire
http://i.imgur.com/h05t1v3.png
Devil's Ring
http://i.imgur.com/6MX1Hpo.png
Corridor of Clouds
http://i.imgur.com/HYBgL4n.png
These maps should be complete now. The walk through walls code is not usable on maps where it snows, though (Bel Lenora Capital, Curse Bringers Tower Entrance, Cursed Caves Entrance, Averay Mansion Exterior).
Bel Lenora Castle Transporter
http://i.imgur.com/awwanUO.png
Bel Lenora Castle Ruins
http://i.imgur.com/ThBjiXb.png
http://i.imgur.com/zEEPE72.png
Rogurd's Campfire
http://i.imgur.com/h05t1v3.png
Devil's Ring
http://i.imgur.com/6MX1Hpo.png
Corridor of Clouds
http://i.imgur.com/HYBgL4n.png
These maps should be complete now. The walk through walls code is not usable on maps where it snows, though (Bel Lenora Capital, Curse Bringers Tower Entrance, Cursed Caves Entrance, Averay Mansion Exterior).
Bel Lenora Castle Transporter
http://i.imgur.com/awwanUO.png
Bel Lenora Castle Ruins
http://i.imgur.com/ThBjiXb.png
08-31-2016, 05:15 PM
Ralbania Castle Entrance
http://i.imgur.com/zckoY82.png
Cythere Castle Entrance (No Water)
http://i.imgur.com/K5e8IJA.png
Curse Bringers Tower Entrance
http://i.imgur.com/gT8XoDF.png
Added a missing animation to the sheet.
http://i.imgur.com/zckoY82.png
Cythere Castle Entrance (No Water)
http://i.imgur.com/K5e8IJA.png
Curse Bringers Tower Entrance
http://i.imgur.com/gT8XoDF.png
Added a missing animation to the sheet.
09-01-2016, 06:42 PM
Fused Artania Cutscene (Nephi & Aurora)
http://i.imgur.com/xu8a2eA.png
Isapolis Entrance
http://i.imgur.com/CY0Xotm.png
Skyship Exterior
http://i.imgur.com/EJWJxVT.png
Sammarkand Skyport
http://i.imgur.com/kGOxvLl.png
Air Megaera Exterior (WIP)
http://i.imgur.com/cKOBojM.png
Genufan Hidden Port (No Water, WIP)
http://i.imgur.com/gkFGXOT.png
Ruined Temple (WIP)
http://i.imgur.com/RUG2DO6.png
This one is also known as House of Black Stone Entrance.
http://i.imgur.com/xu8a2eA.png
Isapolis Entrance
http://i.imgur.com/CY0Xotm.png
Skyship Exterior
http://i.imgur.com/EJWJxVT.png
Sammarkand Skyport
http://i.imgur.com/kGOxvLl.png
Air Megaera Exterior (WIP)
http://i.imgur.com/cKOBojM.png
Genufan Hidden Port (No Water, WIP)
http://i.imgur.com/gkFGXOT.png
Ruined Temple (WIP)
http://i.imgur.com/RUG2DO6.png
This one is also known as House of Black Stone Entrance.
09-03-2016, 02:48 PM
Air Megaera Exterior
http://i.imgur.com/QIn0gzC.png
Firebeard's Tomb
http://i.imgur.com/bzJ1FNf.png
Drakus Tat Exterior (WIP)
http://i.imgur.com/sF6UsQB.png
http://i.imgur.com/QIn0gzC.png
Firebeard's Tomb
http://i.imgur.com/bzJ1FNf.png
Drakus Tat Exterior (WIP)
http://i.imgur.com/sF6UsQB.png
09-03-2016, 07:00 PM
Spirit Mountain
http://i.imgur.com/J1FvUTv.png
Temple of Lucivar (WIP)
http://i.imgur.com/ijyBt7V.png
Cythere Gate (No Water, WIP)
http://i.imgur.com/D035MoV.png
http://i.imgur.com/J1FvUTv.png
Temple of Lucivar (WIP)
http://i.imgur.com/ijyBt7V.png
Cythere Gate (No Water, WIP)
http://i.imgur.com/D035MoV.png
09-04-2016, 03:19 PM
Pelpo Pelo (No Water, WIP)
http://i.imgur.com/ilwKnrM.png
Arkal Skybase Ruins (WIP)
http://i.imgur.com/Vnw2HxW.png
Arkal Skybase Exterior (WIP)
http://i.imgur.com/KaAX9F1.png
Arkal Cliffs (WIP)
http://i.imgur.com/fe070df.png
The maps itself are complete, but they're missing animations, etc.
http://i.imgur.com/ilwKnrM.png
Arkal Skybase Ruins (WIP)
http://i.imgur.com/Vnw2HxW.png
Arkal Skybase Exterior (WIP)
http://i.imgur.com/KaAX9F1.png
Arkal Cliffs (WIP)
http://i.imgur.com/fe070df.png
The maps itself are complete, but they're missing animations, etc.
09-04-2016, 07:48 PM
Cythere Gate (No Water)
http://i.imgur.com/US1OZs0.png
Arkal Skybase Ruins
http://i.imgur.com/GTBFGth.png
Arkal Skybase Exterior
http://i.imgur.com/v9vlg18.png
Pelpo Pelo (No Water)
http://i.imgur.com/aRReIPQ.png
Drakus Tat Exterior
http://i.imgur.com/T94SLgi.png
Arkal Cliffs
http://i.imgur.com/TezzZaj.png
Temple of Lucivar (No Water)
http://i.imgur.com/SPCmUcx.png
Ruined Temple
http://i.imgur.com/6L7k1HN.png
Cythere Exterior (No Water)
http://i.imgur.com/xpQrNTa.png
Genufan Hidden Port (No Water)
http://i.imgur.com/GzYt6SZ.png
Genufa Exterior
http://i.imgur.com/tkGL1Qo.png
All WIP maps are now finished.
http://i.imgur.com/US1OZs0.png
Arkal Skybase Ruins
http://i.imgur.com/GTBFGth.png
Arkal Skybase Exterior
http://i.imgur.com/v9vlg18.png
Pelpo Pelo (No Water)
http://i.imgur.com/aRReIPQ.png
Drakus Tat Exterior
http://i.imgur.com/T94SLgi.png
Arkal Cliffs
http://i.imgur.com/TezzZaj.png
Temple of Lucivar (No Water)
http://i.imgur.com/SPCmUcx.png
Ruined Temple
http://i.imgur.com/6L7k1HN.png
Cythere Exterior (No Water)
http://i.imgur.com/xpQrNTa.png
Genufan Hidden Port (No Water)
http://i.imgur.com/GzYt6SZ.png
Genufa Exterior
http://i.imgur.com/tkGL1Qo.png
All WIP maps are now finished.
09-06-2016, 02:50 PM
09-07-2016, 04:30 PM
Axunburg Exterior
http://i.imgur.com/EiH4tE0.png
http://i.imgur.com/EiH4tE0.png
09-08-2016, 02:08 PM
Just got it on eBay. The last game I got that drew comparisons to Chrono Trigger (Radiant Historia) was amazing, so I'll take a gamble on this one.
09-08-2016, 02:57 PM
Pretty sure you will throw it in the bin at some point. Especially when you get in one of these dungeons which require a lot of trying around and nearly every second a random encounter jumps in your face.
I gave up when I entered the House of Black Stone with all these platforms floating around. Too many strong enemies which drain your resources way too much. From then on I relied on cheats, otherwise I wouldn't have played any further.
I gave up when I entered the House of Black Stone with all these platforms floating around. Too many strong enemies which drain your resources way too much. From then on I relied on cheats, otherwise I wouldn't have played any further.
09-08-2016, 03:11 PM
Haha, well, we'll see.