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Full Version: butterbreaking instant crossholes from hallugenorific disorientation man dude I swear
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I guess I'm through with Black Sigil. Maybe I will get back to it to rip some backgrounds, but no characters or enemies. NPCs are either just standing around or change their direction even faster than in Astonishia Story. From what I've seen, they have like 4 or 5 frames per direction so I won't get all of their frames anyway. Main characters are even worse as every single one of them has a specific set of poses but not all of them are used. For the smaller enemies I have to lure them into different positions, capture attacks, etc. no thank you. Bigger bosses like Horror Body consist of three parts and all of them overlap each other and are also cut off by the screen. Dragon Rhys on the other hand was just an experiment in ripping difficulty and if there's no other method of getting the sprites, I'll leave it like this.

I also thought of joining the Ys Project, but for now I'll rip some more Lunar 2 and finish Borgan.
Black Dragon Cave (WIP)
http://i.imgur.com/Sp4oWHN.png
Lunar 2: Eternal Blue Complete (PSX)

Black Dragon Cave 2
http://i.imgur.com/XQNYwRT.png

Black Dragon Cave 3
http://i.imgur.com/0QKlgdv.png
Lunar 2: Eternal Blue Complete (PSX)

Black Dragon Cave 4
http://i.imgur.com/Im5RAwx.png

Black Dragon Cave 5
http://i.imgur.com/VpBItvv.png

Black Dragon Cave 6
http://i.imgur.com/efxd6NU.png

Black Dragon Cave Tileset
http://i.imgur.com/KlXbp8b.png

Playable Characters (Battle, WIP)
http://i.imgur.com/INMkkSo.png

For some reason, Black Dragon Cave 2 is the first map in the dungeon, so there is no Black Dragon Cave 1.
Lunar 2: Eternal Blue Complete (PSX)

Black Dragon Cave Tileset
http://i.imgur.com/0XYxyvN.png

I remembered that I can miscolour the tiles to separate them from the black. This sheet of mine has of course the correct palette =)
Lunar: Silver Star Story Complete (PSX)
Caldor Isle
http://i.imgur.com/2xwMN2X.png
Caldor Isle Tileset
http://i.imgur.com/oR3sp6u.png
Lunar: Silver Star Story Complete (PSX)
Ruid (WIP)
http://i.imgur.com/aElDp7M.png
http://i.imgur.com/VqAfW4o.png

An old rip back from 2012. I remember that I resized the tileset + foggy map to 200% and imported both of it into RPG Maker XP to map over the fog. Also a candidate that needs some love (besides Borgan).
Looking good! Keep up the good work Smile.
Lunar: Silver Star Story Complete (PSX)
Ruid (WIP)
http://i.imgur.com/9UCXc8z.png

Nearly complete, but I have to check the VRAM for missing tiles and I guess the flipped tiles are created ingame instead of having their own place in the RAM.
Ruid is finished:
http://i.imgur.com/g0zdwHA.png (fixed ground tiles within the houses)
Quote:Walk Thru Walls 1D4D-E7B8
No Random Battles 6D5D-7F66
Source: http://bsfree.org/?s=4&d=2&g=2549

Codes for Star Ocean (SNES), I'm pretty sure they'll come in handy =)

Edit: Welp, forget it, literally all the maps are already on vgmaps:
http://www.vgmaps.com/Atlas/SuperNES/#S

Well, I guess that means I have to find a new game... I always wanted to give Metal Max Returns (SNES) a shot anyway.
Star Ocean (SNES)
Astral Cave Tileset (WIP)
http://i.imgur.com/xJwg5sC.png

Metal Max Returns (SNES) is not really enjoyable for me, no idea where to go and the encounter rate (even on the overworld) is annoying. So I went back to Star Ocean and instead of maps, you'll get a tileset. I used vSNES for the tiles and also hard-ripped them, so I can get the animations and also take a look what's unused.
Star Ocean (SNES)
Astral Cave Tileset (WIP)
http://i.imgur.com/GjeBL7N.png

Animations should be complete.
Star Ocean (SNES)
Astral Cave Tileset
http://i.imgur.com/SuMmSfS.png

Finished.
Lunar: Silver Star Story Complete (PSX)
Ruid Fan Animation
http://i.imgur.com/Wn8pgtJ.png

Tiny, but impossible to get if you don't use PSX-VRAM since the map uses fog.
Terranigma (SNES)
Beruga's Lab 1F (WIP)
http://i.imgur.com/msOwRTW.png
Beruga's Lab B1F (WIP)
http://i.imgur.com/Gq8ypnr.png
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