Well, in that case, the best thing I can think of doing is getting the base models extracted and using them as reference for rips when it comes to assembly.
If it's not too much trouble, is there any chance you could extract them from the following bunch? These are the most broad collection for one model I can think of, and therefore if I get the basic models for these I'll know how to scale and place the rips themselves.
Dropbox Link
(01-12-2015, 05:50 PM)Turbo Thunderbolt Wrote: [ -> ].mesh is an xnlara model format.
its also a ROBLOX Mesh File.
Curious, A format similar to XNALara... but still different on how it's compressed or created.
That's how I am still needing to learn about that stuff. I'm too old for this... I better have to focus just on animating the models I already have instead of ripping stuff by myself for a while.
(03-05-2015, 01:25 AM)KZ_3D Wrote: [ -> ]Here I attached the first 2 objects in Wavefront .obj/mtl formats I converted from the original files.
How'd you get the uvs? are they in
this format?
Clueless as I am about file formats, I'm completely in the dark as to what any of that means. However the work is appreciated, and anything that brings us closer to getting these converted is very helpful.
Has there been any further progress on this? Sorry to bring it back to life otherwise, I just really want to get these models figured out.
I might look at it if you sent me some samples, your links are broken.
I was hoping something would have developed from this by now, I'm dying to rip from these games as my first model submissions...