03-24-2016, 01:05 AM
04-29-2016, 12:52 PM
I updated my W101 maxscript to work a bit better with Starfox Zero's files. Still no texture ids tho sadly.
[attachment=6349]
[attachment=6349]
04-30-2016, 05:19 AM
Does anyone know if its possible to rip the models form Mario & Sonic at the Rio 2016 Olympic Games?
04-30-2016, 12:06 PM
(04-30-2016, 05:19 AM)fridge225 Wrote: [ -> ]Does anyone know if its possible to rip the models form Mario & Sonic at the Rio 2016 Olympic Games?
Is that even out yet?
04-30-2016, 12:40 PM
(04-30-2016, 05:19 AM)fridge225 Wrote: [ -> ]Does anyone know if its possible to rip the models form Mario & Sonic at the Rio 2016 Olympic Games?
Or do you mean 3DS version?
Wii U version will be release in around June 2016....
I'm going to assume that if it is using a common Wii U model format .bfres like in previous game.
05-01-2016, 03:28 AM
so after playing with star fox zero (on my wiiu), i can confirm that Star Fox Zero uses vertex colors/alpha's
any chance u could implement that TGE? Also.. i've noticed that some UV's in the .scr files are broken or ruined/messed up. Either that, or some meshes got joined.
any chance u could implement that TGE? Also.. i've noticed that some UV's in the .scr files are broken or ruined/messed up. Either that, or some meshes got joined.
05-01-2016, 05:14 AM
05-01-2016, 07:57 AM
Hey TGE, I noticed your script doesn't work on some Star Fox Zero models. I got the script error and the mesh is missing. At latest I try on "et" folder.
05-01-2016, 08:05 AM
I can confirm what RatchetMario said... no model in that folder will import
05-02-2016, 01:00 PM
(04-29-2016, 12:52 PM)TGE Wrote: [ -> ]I updated my W101 maxscript to work a bit better with Starfox Zero's files. Still no texture ids tho sadly.
I tried to convert the extracted .gtx files with that (after using the Bayonetta 2 wtp .bms file to get said .gtx files out) and the .dds files turned out like this...
05-04-2016, 06:08 PM
I'm having a nightmare at the moment trying to rip some assets from Splatoon, namely the maps / plaza. Anyone else had such luck?
05-12-2016, 02:06 PM
So how do we go about getting the Star Fox Zero textures...and some specific models? I'm trying to grab the full-body Andross model...anyone able to help me out?
05-12-2016, 04:41 PM
(04-30-2016, 12:40 PM)RatchetMario Wrote: [ -> ](04-30-2016, 05:19 AM)fridge225 Wrote: [ -> ]Does anyone know if its possible to rip the models form Mario & Sonic at the Rio 2016 Olympic Games?
Or do you mean 3DS version?
Wii U version will be release in around June 2016....
I'm going to assume that if it is using a common Wii U model format .bfres like in previous game.
So are any of you guys going to call dibs for that game?
I've been able to watch the game's uncompressed video from Nintendo's japanese page and the models seem to be the highest quality (poly) yet.
The game has most of the basic Nintendo characters and would be really cool to have the best models of each one.
05-13-2016, 02:18 AM
All right, I managed to figure out the textures and which model I'm looking for, but it's in the 'et' folder, which apparently doesn't import properly? Can this be fixed?
05-13-2016, 10:18 AM
(05-01-2016, 08:05 AM)Demonslayerx8 Wrote: [ -> ]I can confirm what RatchetMario said... no model in that folder will import
-snip-
Ah yeah, I forgot to mention that I had to sometimes uncheck the 'Import weights' checkbox because of some models acted up.
I'll try to look into that & the vertex colors this weekend.