01-29-2015, 12:40 AM
01-29-2015, 06:45 AM
(01-29-2015, 12:10 AM)ItsEasyActually Wrote: [ -> ]Since I noticed some conversation about BFRES, figured I'd show this off.
I made an importer (with some help from TheGameExplorer) that imports most models (some models have errors in their FSKL section), but rigging and some UVs are messed up plus I don't know enough about textures to convert them by hand.
Right now, I've handed it off to RTB to add in the skinning functions and hopefully fix up the UV errors as well.
Also, some of you may have noticed Mario's body has a chunk of his face at his face. This is because the model, as well as many others, tend to have a whole thing going on about them needing to use some transforms to modify the verts. It's a typical thing I've seen in Nintendo formats before (namely Gamecube formats). Hopefully RTB or I can get that fixed as well.
Question, is that from Mario 3D World? or Mario Kart 8?
And I have been looking forward into it!
01-29-2015, 10:12 AM
Can't wait to see RTB apply his scripting magic (also barely anyone calls me by TheGameExplorer these days ;p)
3d World
(01-29-2015, 06:45 AM)RatchetMario Wrote: [ -> ]Question, is that from Mario 3D World? or Mario Kart 8?
And I have been looking forward into it!
3d World
(01-24-2015, 12:32 PM)Mystie Wrote: [ -> ].DAT is actually the archive format, the model format is WMB(01-24-2015, 05:52 AM)Demonslayerx8 Wrote: [ -> ]-Bayonetta (??? unsure format)
I'm pretty sure that the Wii U port of Bayonetta 1 has the same exact .dat formatting that it had back on the seventh-gen systems as well, being that it's a direct port with few things added or changed.
01-29-2015, 01:36 PM
(01-29-2015, 06:45 AM)RatchetMario Wrote: [ -> ]Question, is that from Mario 3D World? or Mario Kart 8?
And I have been looking forward into it!
As TGE said, it's 3D World. Turns out MK8 tricked everyone again. Examples here:
So yeah, they're uh..they're like this.
Also, a heads up, these will be some of the last images from me for a while until RTB's gotten the script tuned up more as I don't want to show off too much using an outdated script in case any models shown imported incorrectly.
01-29-2015, 01:50 PM
The MK8 models look surprisingly more low poly that I thought.
01-29-2015, 02:24 PM
(01-29-2015, 01:36 PM)ItsEasyActually Wrote: [ -> ]Also, a heads up, these will be some of the last images from me for a while until RTB's gotten the script tuned up more as I don't want to show off too much using an outdated script in case any models shown imported incorrectly.
Thirty-second pose, but you get the idea. Got good progress with that, but it's not perfect yet. The majority of models from Super Mario 3D World and Captain Toad: Treasure Tracker now import completely rigged, but there are some things I'll need to look into fixing up first (some polygon groups don't attach to the bones correctly).
...Golly, these models have the best application of vertex colouring that I've seen on model imports I've worked on so far.
01-29-2015, 05:36 PM
Awesome job RTB can't wait to see it completed i really want to see Nintendo Land ripped from eventually as well doesn't have to be from you of course, but there are alot of unique models in that game that i would like to see up close.
01-29-2015, 07:40 PM
(01-29-2015, 05:36 PM)senjen Wrote: [ -> ]Awesome job RTB can't wait to see it completed i really want to see Nintendo Land ripped from eventually as well doesn't have to be from you of course, but there are alot of unique models in that game that i would like to see up close.
Yep, those models (and the ones from Mario & Sonic at the Soichi 2014 Olympic Games now) can be ripped when the script is ready.
Now I gotta figure out what the heck's up with Legend of Zelda: Wind Waker HD and New Super Mario Bros. U, then I can start writing proper detection for those bone formats.
01-29-2015, 08:43 PM
(01-29-2015, 01:36 PM)ItsEasyActually Wrote: [ -> ]As TGE said, it's 3D World. Turns out MK8 tricked everyone again. Examples here:
So yeah, they're uh..they're like this.
I don't see what's so bad about those...
01-29-2015, 09:29 PM
They're pretty lowpoly and resemble standard Wii models as opposed to something you'd expect from an HD game.
01-29-2015, 09:32 PM
It's all about those shaders
01-29-2015, 10:22 PM
(01-29-2015, 09:29 PM)Virt Wrote: [ -> ]They're pretty lowpoly and resemble standard Wii models as opposed to something you'd expect from an HD game.
They don't look low-poly to me. They look pretty smooth in those pictures.
01-29-2015, 11:24 PM
(01-29-2015, 10:22 PM)Mystie Wrote: [ -> ]Compared to both Super Mario 3D World and Mario & Sonic at the Soichi 2014 Olympic Games, it's... well, not really comparable. Mario Kart 8's character models range from 3k-4k polygons, the others are around 10k-13k.(01-29-2015, 09:29 PM)Virt Wrote: [ -> ]They're pretty lowpoly and resemble standard Wii models as opposed to something you'd expect from an HD game.
They don't look low-poly to me. They look pretty smooth in those pictures.
01-29-2015, 11:26 PM
(01-29-2015, 11:24 PM)Random Talking Bush Wrote: [ -> ](01-29-2015, 10:22 PM)Mystie Wrote: [ -> ]Compared to both Super Mario 3D World and Mario & Sonic at the Soichi 2014 Olympic Games, it's... well, not really comparable. Mario Kart 8's character models range from 3k-4k polygons, the others are around 10k-13k.(01-29-2015, 09:29 PM)Virt Wrote: [ -> ]They're pretty lowpoly and resemble standard Wii models as opposed to something you'd expect from an HD game.
They don't look low-poly to me. They look pretty smooth in those pictures.
That's what I thought. They're models they coulda used in MKWii. lol
So 3D World ripping soon-ish? Nice. I'll be getting my hands on Meowser first.
01-29-2015, 11:30 PM
I wonder how much polygons in Mario 3D World should be, it's looks pretty much HD for Bowser.