07-09-2015, 10:25 PM
(07-09-2015, 10:01 PM)OS-PRIME Wrote: [ -> ]So has any big progress been done on animation files yet? Like, has anyone managed to successfully import them yet?
No clue! I don't do work in that area.
(07-09-2015, 10:01 PM)OS-PRIME Wrote: [ -> ]So has any big progress been done on animation files yet? Like, has anyone managed to successfully import them yet?
(07-10-2015, 08:16 AM)Tcll Wrote: [ -> ]I should be caught up real soon:Is it mewtwo? :o
currently trying to shorten the code and properly apply the vertex attributes before I'll have a model.
(07-10-2015, 04:37 PM)Onett Person Wrote: [ -> ]Is it mewtwo? :olol no, it's someone who I've been waiting for who's been on cue for a while (my current main until Pichu is revealed)
(07-10-2015, 04:45 PM)Tcll Wrote: [ -> ](07-10-2015, 04:37 PM)Onett Person Wrote: [ -> ]Is it mewtwo? :olol no, it's someone who I've been waiting for who's been on cue for a while (my current main until Pichu is revealed)
so yea, I'm porting the max-script to my program to get the job done. (wish I could get some quicker info though)
(I will NOT install 3DS, I hate everything about it, even if it's scripts are simpler than blender's)
EDIT:
watch out RTB, my scripting format's simpler and cleaner than Max, and I'm catching up rather quick
don't let me pass you
(07-10-2015, 05:23 PM)OS-PRIME Wrote: [ -> ]So you're promising us something that can not only rip WiiU smash models buuut Melee ones as well?
Sign me up.
nx = readBEHalfFloat m
ny = readBEHalfFloat m
nz = readBEHalfFloat m
nq = readBEHalfFloat m
nx2 = readBEHalfFloat m
ny2 = readBEHalfFloat m
nz2 = readBEHalfFloat m
nq2 = readBEHalfFloat m
nx3 = readBEHalfFloat m
ny3 = readBEHalfFloat m
nz3 = readBEHalfFloat m
nq3 = readBEHalfFloat m
#stupid l-strip
elif VertexSize==0x47:
nx, ny, nz, nq,
bx, by, bz, bq,
tx, ty, tz, tq = f16( ['']*12, big=big ) # specifying the endian just in case.
Normal_array.append([nx, ny, nz])
# first line for this forum's annoying l-strip
switch( PolySize )
if case( 0x00 ):
FaceCount = PolyAmount
FaceStart = ugeGetFileOffset()
VerStart = (FaceCount * 2) + FaceStart
StartDirection = 1
f1 = u16(big=big) + 1
f2 = u16(big=big) + 1
FaceDirection = StartDirection
while ugeGetFileOffset() != VerStart:
f3 = u16(big=big)
if f3==0xFFFF:
f1 = u16(big=big) + 1
f2 = u16(big=big) + 1
FaceDirection = StartDirection
else:
f3 += 1
FaceDirection *= -1
if (f1!=f2)and(f2!=f3)and(f3!=f1): Face_array.append( [f3,f2,f1] if FaceDirection > 0 else [f2,f3,f1] )
f1 = f2
f2 = f3
(07-11-2015, 01:40 AM)Onett Person Wrote: [ -> ]Wait, is it okay if I've all ready ripped Ness?
(07-11-2015, 12:10 PM)nobody231 Wrote: [ -> ](07-11-2015, 01:40 AM)Onett Person Wrote: [ -> ]Wait, is it okay if I've all ready ripped Ness?
I... wait. It doesn't look like anyone called that one, so by all means, submit it! Just see if they'll accept it or not.
(07-11-2015, 01:53 PM)OS-PRIME Wrote: [ -> ]Yeah, don't worry about anything I've ported already, if I don't get 'em up before someone else does then that's fine.(07-11-2015, 12:10 PM)nobody231 Wrote: [ -> ](07-11-2015, 01:40 AM)Onett Person Wrote: [ -> ]Wait, is it okay if I've all ready ripped Ness?
I... wait. It doesn't look like anyone called that one, so by all means, submit it! Just see if they'll accept it or not.
I think RTB ported Ness over to source but go ahead and port your Ness model to TMR since it will probably be a while for RTB's Ness model to get ported here.
(07-11-2015, 07:19 PM)Tcll Wrote: [ -> ]I haz salt!I have all of the game's pre-extracted files on Mega in 7z format, would that work?
*image*
anyone have a zip they could PM me, or post??
I'd like to test other characters since I don't have info on the code I posted above, and I don't want to download 1 a time
@RTB: please use a better hosting service, preferrably DropBox or Copy
(I use Copy with 40GB space, and you can freely download a zip of any folder)