10-12-2015, 11:41 PM
Would anyone know where they decided to store the character 'Battle Portrait' textures for the damage indicators on the main HUD? I wouldn't mind getting a hold of those, especially if the DLC characters are added.
(10-12-2015, 11:41 PM)Tiberious Wrote: [ -> ]Would anyone know where they decided to store the character 'Battle Portrait' textures for the damage indicators on the main HUD? I wouldn't mind getting a hold of those, especially if the DLC characters are added.
(10-13-2015, 03:41 PM)Ton Wrote: [ -> ]Did you submit Doc, or is he included in Mac's model?
(10-13-2015, 02:57 PM)Rhythm Wrote: [ -> ]
What is wrong with the tips of Peach's hair here? Is there something I should do to make them the correct color?
(10-13-2015, 12:26 PM)MidnightXS Wrote: [ -> ]Either I screwed something up or the UVs are messed up on the Rosalina model. Too bad, too, I need it to update my Dissidia mod. Is it just me?
(10-13-2015, 12:26 PM)MidnightXS Wrote: [ -> ]Either I screwed something up or the UVs are messed up on the Rosalina model. Too bad, too, I need it to update my Dissidia mod. Is it just me?
(10-13-2015, 03:59 PM)ThatTrueStruggle Wrote: [ -> ]Those tips are a separate mesh on the model, so you can just delete the tips
(02-04-2015, 12:41 PM)Mystie Wrote: [ -> ]Greetings! It is I, Mystie, and as some of you may already know, I've begun to rip models from the Wii U version of Super Smash Bros. 4, all thanks to RTB's tools.
This is basically a thread where I will keep track of which SSB4 models we've uploaded, which ones are coming soon, and which ones people have requested. You may request up to three models at a time, but you cannot request any more until I've fulfilled your requests.
Model files
Model-importing and texture-conversion scripts
OutDDS_Lossless texture fix QuickBMS script
Already up:
- Abomasnow
- Arceus
- Bellossom
- Chespin
- Darkrai
- Dedenne
- Deoxys
- Eevee
- Electrode
- Entei
- Fennekin
- Fletchling
- Gardevoir
- Genesect
- Giratina
- Gogoat
- Goldeen
- Inkay
- Keldeo
- Kyogre
- Kyurem
- Latias & Latios
- Lugia
- Melotta
- Meowth
- Metagross
- Mew
- Moltres
- Oshawott
- Palkia
- Snivy
- Snorlax
- Spewpa
- Staryu
- Suicune
- Swirlix
- Togepi
- Victini
- Xernas
- Zoroark
Requests:
- Able Sisters
- Adam Malkovich
- Aryll
- Bass
- Black Shadow
- Captain Falcon
- Chrom
- Dr. Eggman
- Dr. Light
- Dr. Wily
- Funky Kong
- Galacta Knight
- Heart Container
- Inkling
- James McCloud
- King K. Rool
- Kritter
- Lip's Stick
- Pokémon Trainer
- Proto Man
- Rayman
- Roll
- Wonder Black
- Wonder Blue
- Wonder Green
- Wonder Pink
- Wonder Red
- Wonder White
- Wonder Yellow
- Zero
- Lucario
- Mii Brawler
- Little Mac
- Pac-Man (claimed by RTB)
- Ness
- Charizard
- Shulk
- Link
- Mario
- Dr. Mario
- Luigi
- Zero Suit Samus
- Fox McCloud
- Falco Lombardi
- Princess Peach
- Ike
- Marth
- Pit
- Wii Fit Trainer (both genders)
- Sheik
- Bowser
- Mr. Game and Watch
- Ganondorf
- Mewtwo
- Takamaru
- (Various)
- Woolly World
- Onett
- Dragonite
- Lor Starcutter
- Fracktail
(10-13-2015, 05:44 PM)nobody231 Wrote: [ -> ](10-13-2015, 12:26 PM)MidnightXS Wrote: [ -> ]Either I screwed something up or the UVs are messed up on the Rosalina model. Too bad, too, I need it to update my Dissidia mod. Is it just me?
I think you screwed up, I'm using Blender, which isn't even the program that the model was exported from, and it works. Try flipping the UVs across the Y axis?
Also anyone know how to get the eyes from models like Palutena, Zero Suit Samus, and other ones working in Blender? Layered-transparency objects don't work well in Blender, making some messed-up fusion of the layers show up instead.
EDIT: Ooops it double posted! Edited out.