(12-15-2015, 08:10 PM)ThatTrueStruggle Wrote: [ -> ]
**************************************
*ahem*
i hate life
(12-15-2015, 08:36 PM)Pik Wrote: [ -> ]Dibs on Cloud
and you're not helping.
It was hard, but someone had to do the dirty work.
I even included some alternate clouds on there.
Guys, did anyone call Cloud yet?
(12-16-2015, 05:43 PM)Ton Wrote: [ -> ]Guys, did anyone call Cloud yet?
Struggle did.
Cloud is soon, guys! Been working on this day and night
Updated the "Menus" archive with the Street Fighter and Final Fantasy emblems now, along with the DLC character silhouettes
I will admit something:
Cloud looks like a total badass.
Looking good. Do you have plans for his Advent Children alt too, or should one of us handle that?
(12-17-2015, 05:44 PM)Pik Wrote: [ -> ]Looking good. Do you have plans for his Advent Children alt too, or should one of us handle that?
I plan to rip all of his costumes, per usual
(12-16-2015, 01:25 PM)Pik Wrote: [ -> ]It was hard, but someone had to do the dirty work.
I even included some alternate clouds on there.
Those aren't even in the game!
are they?
(12-16-2015, 09:20 PM)ThatTrueStruggle Wrote: [ -> ]
Cloud is soon, guys! Been working on this day and night
How'd ya get that hair to look so good? The hair on my Cloud model looks
horrible. Yes, it's the same one as the Smash one.
Does anyone here knows something on how the models in SSB4U are rendered?
I'm trying to replicate the shaders, so far I have noticed it uses fresnel lighting, a "color" ramp and other things but I still don't understand how the "shading" map is used.
I have a question for the model importers.
Once you get the ssb models in 3ds max, do you just export, then upload them?