Could somebody help me ripping or suggesting me a program to extract .DAT files Dino Crisis 3D room models in a convertible format file readable with any 3d modeling application such as 3dsmax...??
Thanks a lot!!
CRX
Bumping this thread,
I know its relatively old but I also really want to get .Obj files off all of the environment models from the first game so I can develop a more accurate recreation of the environment in Maya, I do not have a computer to do this myself yet, and I am inexperienced with the more complex tasks involved so I would greatly appreciate any and all help!
Hi DeanJB97! For future reference, try not to necrobump threads, but you did provide good reasoning. In order to help you out, I'll need to know what version (console-wise) of the game you're trying to rip from.
Thanks in advance!
My deepest apologies Resistiv!
I jumped on the opportunity to ask the people of this forum if they can help, since there was already a thread made for this game I didn't want to create another one that is the exact same just in case it jumps over the rules a little bit! Again, deepest apologies!
Preferably the PS1 version of the game, I did download the PC version a long time ago to try and do this project a while back when I noticed the .DAT files and didn't know what to do next. So I wanted to try again but I realise that .DAT files are still a persistent nuisance in extracting old models from an old game!
No need to apologize fella!
Looking at the files, the DAT files aren't what I was expecting. I was expecting a bit of a clearer layout and at least some magic IDs stored somewhere in the files, but most of them start with a bunch of random bits, then around 120 lines of "dummy header ". After that, again, no magic IDs to be found. I don't have a lot of expertise in reverse-engineering these files, so you may have to wait until someone else picks this project up, or tinker around with QuickBMS and make your own script if you're up for it (this thread will be of assistance:
https://www.vg-resource.com/thread-28180.html).
Sorry for not being of too much help, but best of luck!
Darn, that's a shame about the .DAT files, I must admit that when I tried to use converter tools on other games they usually worked but alarm bells were ringing once I tried Dino Crisis and the files were simply incompatible with the software. Still I appreciate the help! And it gives me a bigger idea of what I am working against!
Yeah once I get my new computer I'll give a deeper look into the issue myself and see what kind of script I can make that can help me with the project. Thanks very much!
http://www.romhacking.net/utilities/1439/
A Dino Crisis decompressor was recently released!
I checked the PSX and Windows versions out at the time of this thread and saw that most files are the same (and looked tedious to decrypt) but now that the tool's out, maybe this warrants another look.