(11-18-2015, 09:19 AM)Yarcaz Wrote: [ -> ]If only this could be used to rip mii models from the wii u...
Still I am exited to use this, hopefully I will be using this very soon!
I've looked at 'em, and they use an entirely different model format. I don't know how easy/difficult it would be to write up an importer for 'em, so I can't say anything about being able to rip 'em in the near future.
Anyway, the recently-released Rodea: The Sky Soldier also uses BFRES, and the few models I've tested import just fine.
(And by extension, the Wii version uses MDL0, so both console versions of the game can be ripped easily!)
I've already posted about the Wii version like a week ago on the smashboard thread of wii games that uses MDL0 that u made. :p
(11-22-2015, 07:28 PM)Demonslayerx8 Wrote: [ -> ]I've already posted about the Wii version like a week ago on the smashboard thread of wii games that uses MDL0 that u made. :p
I actually hadn't known that, I haven't checked that topic in years.
Go figure, Mario Tennis: Ultra Smash uses BFRES as well!
Now everyone's gonna start begging me for Rosalina's model, I'll bet. Gotta have their space waifu.
(EDIT: Polygon count for these models is lower than the Mario & Sonic models [6k vs 10k], but the texture resolution is a bit higher in some cases.)
u gotta fix dat normals issue xD
but that game using that format doesnt surprise me :p
(11-23-2015, 02:05 AM)Demonslayerx8 Wrote: [ -> ]u gotta fix dat normals issue xD
but that game using that format doesnt surprise me :p
It's on my to-do list, along with dozens of other things. Unfortunately it's not that easy to locate and set up compared to some of the other scripts I've worked on.
Is it possible to implement bone/skeletal animation support in the BFRES ripper?
Currently I use wii games animations with wii u models.
Animations are most likely harder to do, since they're a different format compared to brskla (aka brchr0 aka chr0), and wii u games might use bfskla
How'd you get the textures to show up for ultra smash?
For persons who have a low performance computer and texture mapping problems,
I have created a special script version : LINK IN CREATION
It export automatically the model, remove bones and duplicate layers.
Is anyone still working on a standalone/Python alternative? I remember Ray Koopa mentioning making a Python version, and then a thread by him about a .NET library with hopes to to make a standalone BFRES to OBJ/DAE converter, but I haven't seen anything else with him on the subject.
(02-03-2016, 08:00 PM)Irastris Wrote: [ -> ]Is anyone still working on a standalone/Python alternative? I remember Ray Koopa mentioning making a Python version, and then a thread by him about a .NET library with hopes to to make a standalone BFRES to OBJ/DAE converter, but I haven't seen anything else with him on the subject.
There was a website that do consversion between BFRES and OBJ MTL but it was closed.
(02-04-2016, 02:55 AM)iyenal Wrote: [ -> ]There was a website that do consversion between BFRES and OBJ MTL but it was closed.
Even if it was still up, that'd be completely useless for me since I'd like to have original bones intact.