02-23-2015, 05:43 PM
Honestly I'm not really back to tSR in any meaningful capacity, only came back to respond to something Pik linked to... but I've done some minor creative things in my absence - the primary one of which does not actually qualify in other threads so I figured I'd post it here.
Anyone familiar with Person of Interest (if you haven't watched it and like action series with generous helpings of thought-provoking themes/conversations, you're doing yourself a disservice!) should definitely be familiar with the following image:
A reminder that this is basically a major spoiler for Season 3! You have been warned!
I do still need to add the fancy 'electronic' lines on the black borders, among other things. I will eventually be animating this from the start up to the point where the white background does that pixellated fade thing, at which point the UI will fade out to the actual game's interface. I won't be attempting to replicate the map and all of those fancy movement effects afterward as I think that might be more trouble than it's worth.
(Don't worry Puggsoy, I haven't forgotten about Dilbert)
Anyone familiar with Person of Interest (if you haven't watched it and like action series with generous helpings of thought-provoking themes/conversations, you're doing yourself a disservice!) should definitely be familiar with the following image:
A reminder that this is basically a major spoiler for Season 3! You have been warned!
I recreated this in HTML/CSS as a precursor of sorts to a userscript that I want to create/finish for BoardGame-Online. I'd go into details but honestly I'm unsure if I'll even complete it because of a number of different issues, among one being that I need to categorize every single item in the game so my script knows how it can be a threat. Tedious work and I still haven't nailed down the spec yet. I always have issues with specs.
I do still need to add the fancy 'electronic' lines on the black borders, among other things. I will eventually be animating this from the start up to the point where the white background does that pixellated fade thing, at which point the UI will fade out to the actual game's interface. I won't be attempting to replicate the map and all of those fancy movement effects afterward as I think that might be more trouble than it's worth.
(Don't worry Puggsoy, I haven't forgotten about Dilbert)