Would like some shading/lighting crits on this. The left black spot should be lighter given the shading, I know that much.
Given how good you guys are maybe you have advice for it since it is a sprite (or given the size, maybe you guys would elevate it to "digital artwork"). And yes it is anti-aliased for a specific background colour, mostly because it will never appear off that and it improves the clarity when scaled up or down.
There will be many more of these done for a personal project of mine, so any mistakes would be good to fix now.
Messing around with some tiles, some things I like some things I don't. Working with some more foliage to try and reduce the uniform-ness of some parts. Some water might spruce this up also.
I don't know if this link works but if so here is the 100% version:
http://i1050.photobucket.com/albums/s405...g~original
uH I exist
sometimes
so have this random hummingbird to fit the theme of the thread so far. I don't know if its steampunk, plain mechanical or what so uh. yeah.
The lines are kind of messy and the clarity on most of the parts is lacking entirely but I'll fix it at some point.
I tried a fast walk/jog animation with a generic biped fox character for practice. There are still issues which I can't place. Any suggestions?
(06-08-2016, 11:50 AM)Silversea Wrote: [ -> ]I tried a fast walk/jog animation with a generic biped fox character for practice. There are still issues which I can't place. Any suggestions?
Problem is how far down the foot closest to us is coming down, it looks like a sprained ankle walk.
you need to set a defined "floor point" so the foot will never go down past a certain point, the 1st frame and the last frame in particular.
I like the way you've done the shading, it's very charming, just try fixing the feet/leg.
(06-08-2016, 05:02 PM)Guy Wrote: [ -> ][quote='Silversea' pid='617006' dateline='1465404634']
I tried a fast walk/jog animation with a generic biped fox character for practice. There are still issues which I can't place. Any suggestions?
Problem is how far down the foot closest to us is coming down, it looks like a sprained ankle walk.
you need to set a defined "floor point" so the foot will never go down past a certain point, the 1st frame and the last frame in particular.
I like the way you've done the shading, it's very charming, just try fixing the feet/leg.
I think you've got it. That serves me right for not having a sprite boundary.
Here's another thing I guess. I'm not that pleased with it but it is a start.
Can't work out shading and I keep fighting with the wing outline :/
Dark grey doesn't like contrasting with black, yet I'm not sure I want to lighten it.
I haven't done anything like this for a while so here is the return of generic fox:
Not sure where to go from there. I know the tail on the one facing away is a bit rough.
edit. I have never done isometric sprites before so these extra two are a bit out of my element. Do they work?
edit 2. For fun I made makeshift walking animations and ran a javascript project:
I haven't done much stuff recently but this is a work in progress:
With 4 wings: