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Full Version: WANTED: Spriters/Animators for Nonlinear 2D Sidescroller
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== INTRODUCTION ==

Hello! We are a team of about 12 people working on a nonlinear 2D sidescrolling game after a previously successful crowdfunding campaign. We have a dedicated core team of animators/illustrators/concept artists as well as programmers; however, it is a daunting (but not impossible!) task for such a small team to work on a large-scale game. Therefore, we're recruiting!



== PAYMENT ==

We will be paying by bounty, meaning you will be given a chunk of work as a task with a set price upon completion. There will be higher pay for larger/more complex tasks.



== JOB DESCRIPTION ==

We need dedicated pixel artists/animators who are able to get assigned work done in a timely manner and follow basic directions.

Qualifications:
- Knowledge of pixel art.
- Knowledge of color theory.
- Ability to imitate the style of the game.

Preferred:
- Knowledge of real-life human and animal anatomy.
- Knowledge of animation principles.



== TASKS ==

As a pixel artist on our team, you will be tasked with one or more of the following, depending on your skillset.

a. pixeling outfits for the player character
b. pixeling/animating monsters for the enemies/bosses
c. creating tilesets and such for the platforms/foreground scenery/buildings
d. animating effects from attacks (melee, magic, etc.)

Some tasks will allow for artistic freedom, while others will require you to replicate a drawn concept as closely as possible and/or use a predetermined color palette.



== MORE DETAILS ==

GAME: Nonlinear 2D sidescroller with platformer mechanics (more details will be disclosed if you are chosen to be on the team)

SIZE: The screen resolution will be 1280x720px. The length/width of all sprites must be in powers of 2 (e.g. 2, 4, 8, 16, 32...). Map tiles will be 32x32. Foreground scenery/props will be around the same size. The player character fits within 64x128. Enemies will generally be within 32x64 or 64x64. Bosses/minibosses may potentially be much larger than that, depending on the boss; same for building sprites.

STYLE: Style-wise, we're aiming to imitate Eastern/anime styles (see avatar for game-related artwork by finalcake & myself). For more examples, see the art styles of: Bermuda Triangle (from Cardfight Vanguard), Kantai Collection, Kenkou Cross (Japanese artist), Pokemon. For animated effects, see the Fire Emblem 7/8 battle animations.

TECHNIQUE: We will be using selective outlining with some manual anti-aliasing. Pokemon, Kirby, and the Marvel vs Capcom arcade game do this. An ideal example of an artist we like is michafrar (the person who animates the JonTron titlecards).



== CONTACT US ==

If you are interested in becoming a member of our team, please contact 3rdwallstudios@gmail.com with a portfolio/samples of your work and any past experience, if any. Once you send an email, post on this thread to let us know (although this isn't necessary if you're a forum guest and don't have an account).

If hired, the preferred/fastest method of communication is Skype, but email will also work.