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(06-27-2015, 08:56 PM)Daxar Wrote: [ -> ]What, 134 megapixels is too big? Tongue

Done.
Thanks. One of Ploaj's Mario & Luigi: Dream Team sprite sheets had the same problem, seems it's just too large to display on tSR (but works fine otherwise).
Toki Tori 2 had a .etx format that was known, but nobody bothered really ripping the images once the format was figured out. So I taught myself enough C# to use the converter library I found, and have started using my sheeter program to stitch it all together.

Ancient Frog
Ancient Frog
Bat
Bat
Berry Bug
Berry Bug
Pesky Joe
Pesky Joe
Camera Bird
Camera Bird
Copy Bug
Copy Bug
Copy Light Bug
Copy Light Bug
Firefly
Firefly
Frog
Frog
Glowy Berry Bug
Glowy Berry Bug
Hermit
Hermit
Mole
Mole
Toki Tori (NPC)
Toki Tori (NPC)
Shadow Biter
Shadow Biter
Tutu
Tutu
Porcupine
Porcupine
Slug
Slug
The Toki Tori player character sheets themselves had this ONE extra frame the old version of my program couldn't delete. Derp. Anyway, finally got around to making a new version, which means this is done!

Toki Tori
Toki Tori
Finally figured out Engine Blacks .anim file format (Used in some WayForward games), so I started work on Mighty Switch Force! Hyper Drive Edition:
Flamer
Flamer
Checkpoint
Checkpoint
Cage
Cage
Charger
Charger
Bat
Bat
Bomb
Bomb
Shantae and the Pirate's Curse (3DS/PC) had been started on by Ploaj, so I'm finishing it up:

New sheets:
Fake Grave
Fake Grave
Fleeing Crowd
Fleeing Crowd
Rock
Rock


Revised sheets:
Bot
Bot
Disarm Bot
Disarm Bot
Frog Lips
Frog Lips
Flukeworm
Flukeworm
Soldiers
Soldiers
Grappler
Grappler
Palace Guard
Palace Guard
Octoturban
Octoturban
Skeleton
Skeleton
Harem Guard
Harem Guard


And loads more added, too lazy to link them all
Sheets added 9/8/15:
Wrench
Wrench
Items
Items
Islands
Islands
Credits Storyboard
Credits Storyboard
Splash Screens
Splash Screens


That *should* do it for Shantae. Lots of nice sprites all around!
I've set your account up to automatically be approved. So you should be able to just freely upload to the site now Smile
Well, thanks! I kinda felt bad for inundating you all in sprites over and over, so that'll help. Tongue
I don't think Dazz has ever once said "Guys, we just have too many high quality sprites. I don't know what to do."
wow!

These all look pretty awesome!
These are amazing. Awesome work! Can't wait for the NPCs!
Righto then!

Abner
Abner
Ammo Baron
Ammo Baron
Bathhouse Lady
Bathhouse Lady
Beatrice
Beatrice
Bolo
Bolo
Chef
Chef
Dancer Lady
Dancer Lady
Erik
Erik
Fahad
Fahad
Fisherman
Fisherman
Grandma Bobfish
Grandma Bobfish
Hat Boy
Hat Boy
Hypno Baron
Hypno Baron
Jug Head Lady
Jug Head Lady
Kevin
Kevin
Manuel
Manuel
Mayor
Mayor
Muscle Worker
Muscle Worker
Negative Shantae
Negative Shantae
Peardian
Peardian
Poe
Poe
Referee
Referee
Holly Lingerbean
Holly Lingerbean
Rottytops
Rottytops
Rottytops (Racing Costume)
Rottytops (Racing Costume)
Rotund Woman
Rotund Woman
Shopkeeper
Shopkeeper
Sky
Sky
Wrench
Wrench
Small Girl
Small Girl
Snake Lady
Snake Lady
Squid Baron (NPC)
Squid Baron (NPC)
Techno Baron
Techno Baron
Twitch (NPC)
Twitch (NPC)
Uncle Mimic
Uncle Mimic
Vagabond
Vagabond
Vinegar (NPC)
Vinegar (NPC)
Zombie Hamster
Zombie Hamster


Still trying to figure out if the image format for some of these is correct. For example, Twitch and Vinegar are aliased images and look pretty terrible when zoomed in, while Vagabond is fully antialiased and looks quite fine (aside from the lossy DXT compression, which is expected). The image formats are set on a per-frame basis, and as far as I know the format identification process is all correct unless it's changed drastically since DuckTales. Ingame it doesn't look this bad, so I'm not sure if it's a filter that's applied at runtime, if the textures are downscaled slightly to get rid of the aliasing, or if I'm just misreading the format. I think I'll keep uploading what I have, and we can always go back later and revise if our understanding of the format improves in the future.
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