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Update: Decided to rereip the DooM weapons as the old sheet could use a non-white background and rearrangement.
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Also, someone at a DooM related Tumblr pointed out Ultimeca's rips have an error nobody noticed: they all have an extra row of pixels on the top of every single sprite on all of her rips. I'll probably rerip them as I have SLADE, a program which can view DooM's WAD files.
Update: Reripped three of the Sonic Cd bosses. The current rips have broken palettes and contain only the beta versions.
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Update: A much needed rerip of Sonic 1 Dr. Robotnik/Eggman. He deserves an early anniversary gift. Wink
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Great work!
Oop, looks like you accidentally split a line of pixels off of his foot on the second running sprite (I've already fixed the mistake on the tSR sheet), also "Mgeadrive" in the tag if I'm being nitpicky.

Nice sheets, though. Smile
Just revised it with spelling corrected.
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Commander Keen: Goodbye Galaxy trilogy! I put all three together as they use the same game engine.
That means the game's section might need to be renamed "Commander Keen: Goodbye Galaxy"

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And here's a much better icon for the game's section.
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I plan on ripping the Invasions of the Vorticons trilogy and Keen Dreams as well in the future. Wink
And since I have ripped all the enemies. This sheet is pointless now.

-UPDATE-
I'm now in progress with ripping Keen 1/2/3. But I'm having real trouble with Keen Dreams.
Wombat Game Tools is refusing to open the files. While ModKeen & KeenGraph are a pain in the ass to use.

-UPDATE 2-
Found a copy that works with Wombat. Currently ripping it right now!
These are awesome! Nice work!
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And another game section icon to replace the original. (The current one is a resized shot for some reason)
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There! That's the entire series finally and properly ripped.
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So I ended up buying the rerelease of Duke Nukem 3d today. And after playing it, decided to rip the new enemy sprites.
The maps were fun, minus the amount of fake doors. But the whole thing could use some serious patching.
Yes, the episode's new boss is nothing but a palette swap of the Cycloid Emperor. That's unacceptable.
One the plus side, they resued a prototype enemy for a new one. Although that needs patching and nerfing as well.

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While I did that, I decided to update my old sheets for the same game.
Even though the new version does have issues (Like the removal of red cross medikits) I still enjoyed it.
Update!!!
Long overdue rereips of what I originally ripped from Jazz jackrabbit. After finishing that, I decided to rip more of it.
Seventeen sheets! Probably the most I've done in a week. I'll might move on to rip Jazz 2 stuff that's not on here yet, but much later, that is.

Icons for new sheets:
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Always excited to see new stuff from you! Nice work!
I played this game like... 15 years ago? Really like these rips =)
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Finally got to rip this game now that someone made a level editor for it. With Wombat for the extra stuff the editor doesn't show.
The only thing I'm missing is prototype stuff, as the download for the beta was on a website that's no longer online.
If anyone has the beta version. Note me, as I can't find it anywhere. And I'm sure the TCRF guys will be stingy if I asked them for it.

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Any Admins around? The Hocus Pocus sheets are still trending. Anyway, have some Alien Carnage rips.
Updates on the old sheets. Mostly rerips, but also a more complete misc. sheet in contrast with the original sheet.

New rips containing the bosses, cutscenes, intro animation, screens, and tilesets.
All that's left is the scenes after defeating bosses, which can't be accessed with any compatible editor or ripping program right now.

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