Garuda's file name should simply be "bird".
By the way, could you check this list and upload anything missing? I think I left at least 1 monster and 1 boss. I simply didn't know their ingame names so decided to wait until I find out. There could be new monsters from updates. Most bosses are enlarged versions of regular monsters, I think you can skip them.
http://www.models-resource.com/mobile/summonerswar/
(06-01-2015, 07:04 AM)aceres Wrote: [ -> ]Garuda's file name should simply be "bird".
By the way, could you check this list and upload anything missing? I think I left at least 1 monster and 1 boss. I simply didn't know their ingame names so decided to wait until I find out. There could be new monsters from updates. Most bosses are enlarged versions of regular monsters, I think you can skip them.
http://www.models-resource.com/mobile/summonerswar/
sure!
And btw I'm sorry if I've been inactive all this time but I had a lot to do lately.
The list is missing a bunch of creatures, I will upload the files asap.
http://puu.sh/oQanv.zip
I think this should work. I just commented out the part with the bones (but I never really finished it so that's why it'd break)
(05-13-2016, 03:34 AM)TGE Wrote: [ -> ]http://puu.sh/oQanv.zip
I think this should work. I just commented out the part with the bones (but I never really finished it so that's why it'd break)
Thank you for your reply!
The new script is giving this error
"-- Runtime error: Vertex index in face out of range: [59670,4845,28522]"
on the file new files like: cos_mdl_kiddevil_001.dat
Link:
https://www.dropbox.com/s/swq413k4pjrcc5...1.dat?dl=0
Hm. That file's in a totally different format. I'll have to write a new script for that.
So I retackled the bone issue (wow, how long has it been, over a year?) and recorded some progress. Apparently, of those 39 bone bytes (counting from 0) the bytes 7-14 are quaternion values and the next 12 are xyz values (similar to vertices). I've updated the first post.
It's still missing something though. The resulting skeleton fits some models perfectly:
[
attachment=7016]
but for some models, some parts aren't rotated properly:
[
attachment=7017]
Second one seems like the entire skeleton is tilted but actually, the bones related to the clipboard on her hand are fine. That's why I said "some parts".
Well, if there's anyone interested, feel free to check and experiment with this new info.
I also had a look at those newer files, they seem to be the same format in general but some have slightly different PMM chunks which cause problems for existing scripts. I could check further but I think it would be better if we solved these bone issues first.
Is there any way to extract these things in a uh...more normal pose like T-Pose? Pre-posed always has an issue for me, because I like to do my custom rigging and it's always such a pain to move everything around manually.
(10-23-2016, 10:58 AM)Carpaccio Wrote: [ -> ]Is there any way to extract these things in a uh...more normal pose like T-Pose?
Unfortunately no. The models are NOT t-posed by default. What you see ripped are the actual positions of vertices and bones, just like how they are recorded in the files.
(10-21-2016, 03:41 PM)aceres Wrote: [ -> ]It's still missing something though. The resulting skeleton fits some models perfectly but for some models, some parts aren't rotated properly.
Calling the normalise function seems to do the trick so I guess that was it, each bone should be normalised. (OP updated)
I've started updating RIGGED versions. Currently, models except the ones in regular "Monsters" category are waiting in the queue along with 5 new Ellia costumes.
Once they are accepted, I'll update the Monsters category (152 models - though some archer models are already in the queue).
Later, I intend to rip newer monsters and then transmogrification costumes.
All existing models are updated and approved so every creature should be rigged now. Let me know if you notice a mistake.
There will be newer models.
- 5 Ellia costumes
- 30 new monsters
- 19 Transmogrification/costume models
However there are 26 models that seem to be in a different format. Rather, it's more like their PMM chunk is encrypted or something. I couldn't manage to solve yet so anyone who is experienced should have a look.
Here's one of those files in case you don't have the game.
[
attachment=7054]
I think I solved the encryption. They basically use an array of 256 bytes to translate byte values. OP updated.
Encrypted Panda and Homunculus monsters are uploaded. I'll check remaining transmogrifications later.
5 new costumes added in
update-2017.01.06 folder as requested.
I didn't submit them though since they are not "in the game" yet which may be against rules and also I don't know their in-game names.