06-09-2015, 04:48 AM
Hello ladies and gentlebutts!
Current progress, I'm gunning for a run animation, I'm quite enjoying the idle though
EDIT: so more of a try on the Sadie character, I've grown fond of the design and have started plotting out gameplay and story, a good warm up project for Uni,
I don't really like this sprite though, I want to go a bit smaller and... well it just looks ugly as is
EDIT:
I am definitely enjoying this sprite a lot more, I can work better with animating it and it reads comfortably from normal res and up close
EDIT:
the way the hair flick is, is intentional, I'm aware it would turn with the head but I'm holding it more as an icon of the character
Thank you for reading,
Scott H "Bombshell"
I've not been here in a while but I return with purpose, after a hodge podge while of crappy jobs I have got in to University for a Game Design course! My pixel skills have kind of turned to slop recently, I figure some training could help out a lot! That said, I am following a theme with my University work, the Terrorverse! a comic-book inspired world where people and animals are horror archetypes.
Just to give you a taste of the junk I've thrown together recently,
EDIT: I'd probably do better to explain what these are meant to be, the character to the left, was meant to be a humanoid candle... didn't pull it off to well, the character to the right, was mildly inspired by Momodora
So not all that impressive, while I enjoy working within limitations I'm not looking to make graphics which I have to scale up to be visible, my goals are something along the lines of Shantae Pirates Curse by Wayforward, and believe me, I understand how much of a ridiculous improvement goal that is for 2 months, but I figure, go for gold or go home.
EDIT:
So here is a retry of the Candle lady idea, "Wick, the candle witch", as you can see I'm also trying some color theory / shading practice too, but I don't think its going all that well.
trying to break the rut I'm in,
<< this turned out a lot more mobile than I realized, it was meant to be an idle pose wiggle
Any and all Comments and or Crits of the work I've posted (as admitedly a little amount it is) is greatly appreciated,
Just to give you a taste of the junk I've thrown together recently,
EDIT: I'd probably do better to explain what these are meant to be, the character to the left, was meant to be a humanoid candle... didn't pull it off to well, the character to the right, was mildly inspired by Momodora
So not all that impressive, while I enjoy working within limitations I'm not looking to make graphics which I have to scale up to be visible, my goals are something along the lines of Shantae Pirates Curse by Wayforward, and believe me, I understand how much of a ridiculous improvement goal that is for 2 months, but I figure, go for gold or go home.
EDIT:
So here is a retry of the Candle lady idea, "Wick, the candle witch", as you can see I'm also trying some color theory / shading practice too, but I don't think its going all that well.
trying to break the rut I'm in,
<< this turned out a lot more mobile than I realized, it was meant to be an idle pose wiggle
Any and all Comments and or Crits of the work I've posted (as admitedly a little amount it is) is greatly appreciated,
EDIT: so more of a try on the Sadie character, I've grown fond of the design and have started plotting out gameplay and story, a good warm up project for Uni,
I don't really like this sprite though, I want to go a bit smaller and... well it just looks ugly as is
EDIT:
I am definitely enjoying this sprite a lot more, I can work better with animating it and it reads comfortably from normal res and up close
EDIT:
the way the hair flick is, is intentional, I'm aware it would turn with the head but I'm holding it more as an icon of the character
Thank you for reading,
Scott H "Bombshell"