06-16-2015, 03:02 PM
There wasn't a topic for this game yet, and now that a American and European release date has finally been announced...
The next massive sci-fi role-playing game from Monolith Soft, the creators of Baten Kaitos and Xenoblade Chronicles, comes exclusively to Wii U. A terrible intergalactic war leaves just a handful of Earth survivors trying to live in a beautiful yet hostile environment. Players engage in battles against powerful creatures of all forms and sizes using the deep battle system that builds on the triumphs of Xenoblade Chronicles for Wii.
I am, extremely hyped for this game.
The release date was kind of a let down because it expected this game to be released somewhere this summer. But apparently it's really going to be a holiday tittle. But at least it's coming out!
The world looks massive, the battle system seems interesting and different enough from it's predecessor to get excited about and the soundtrack ( composed by Hiroyuki Sawano who also did the soundtrack for anime's like Attack on Titan, Kill la Kill and Seraph of the End ) sounds great with such a grand feeling in all kinds of styles.
. Customizing "everything about the main character's appearance, including gender, shapes, height, skin color, voice and tattoos."
. Multiple, chooseable character classes
. The ability to ride and control weaponised mechs, known as Skells.
. A massive open world, all of which is explorable.
INFO
The next massive sci-fi role-playing game from Monolith Soft, the creators of Baten Kaitos and Xenoblade Chronicles, comes exclusively to Wii U. A terrible intergalactic war leaves just a handful of Earth survivors trying to live in a beautiful yet hostile environment. Players engage in battles against powerful creatures of all forms and sizes using the deep battle system that builds on the triumphs of Xenoblade Chronicles for Wii.
I am, extremely hyped for this game.
The release date was kind of a let down because it expected this game to be released somewhere this summer. But apparently it's really going to be a holiday tittle. But at least it's coming out!
The world looks massive, the battle system seems interesting and different enough from it's predecessor to get excited about and the soundtrack ( composed by Hiroyuki Sawano who also did the soundtrack for anime's like Attack on Titan, Kill la Kill and Seraph of the End ) sounds great with such a grand feeling in all kinds of styles.
. Customizing "everything about the main character's appearance, including gender, shapes, height, skin color, voice and tattoos."
. Multiple, chooseable character classes
. The ability to ride and control weaponised mechs, known as Skells.
. A massive open world, all of which is explorable.
INFO
Xenoblade Chronicles X has many similar gameplay mechanics to Xenoblade Chronicles, such as the freedom to explore the world, the ability to run to virtually anywhere you can see in the distance, and the return of an Arts battle system which involves both auto-attacks and a cooldown timer for each Art. The game also introduces mechs under the title of Skells which can both be used in combat and for travel/exploration. They appear to have a limited amount of fuel based on early footage.
Rather than following a preset group of characters such as in Xenoblade Chronicles, this successor introduces the ability to customize your own character and name them at the beginning of the game. Collectables are scattered throughout the game world, some acting as quest items, and enemies drop armour and weapons that characters can equip. The character can jump over obstacles. It was shown that there is no fall damage in this game in the Nintendo Treehouse stream.
Battle involves real time combat in which guns for long range attacks can be switched for knives to attack up close, and this can be done immediately and as frequently as necessary. The character will attack automatically when in range, but Battle Arts, which have a cooldown time after being used and are more powerful attacks or have special abilities, are used. There is also a Soul Voice ability, similar to Xenoblade Chronicles Affinity boosts, grants characters bonuses such as a health boost if successful. There is no other way to heal a party ally; a character must use their own abilities to heal themselves. A TP system is also involved in which an art requires an amount of TP, and this is presumably gained from auto-attacks or simply waiting. If a character runs out of HP an ally can revive them within 30 seconds if enough TP is stored, or the player can choose to restart from a nearby checkpoint immediately.
The Monolith Soft Japanese Trailer released on February 6, 2015, revealed a four-player online game mode for some special quests, and up to 32 players for online communication (in-game chat), item trading and information sharing functionalities.
Rather than following a preset group of characters such as in Xenoblade Chronicles, this successor introduces the ability to customize your own character and name them at the beginning of the game. Collectables are scattered throughout the game world, some acting as quest items, and enemies drop armour and weapons that characters can equip. The character can jump over obstacles. It was shown that there is no fall damage in this game in the Nintendo Treehouse stream.
Battle involves real time combat in which guns for long range attacks can be switched for knives to attack up close, and this can be done immediately and as frequently as necessary. The character will attack automatically when in range, but Battle Arts, which have a cooldown time after being used and are more powerful attacks or have special abilities, are used. There is also a Soul Voice ability, similar to Xenoblade Chronicles Affinity boosts, grants characters bonuses such as a health boost if successful. There is no other way to heal a party ally; a character must use their own abilities to heal themselves. A TP system is also involved in which an art requires an amount of TP, and this is presumably gained from auto-attacks or simply waiting. If a character runs out of HP an ally can revive them within 30 seconds if enough TP is stored, or the player can choose to restart from a nearby checkpoint immediately.
The Monolith Soft Japanese Trailer released on February 6, 2015, revealed a four-player online game mode for some special quests, and up to 32 players for online communication (in-game chat), item trading and information sharing functionalities.