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Full Version: Krang's sprite in TMNT-II(NES)
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So I started ripping all the enemies from the TMNT II:The Arcade Game on the NES since SR only had the turtles and bosses and a couple stages. Well, I got selfish and just ripped them with my own sprite colorations. Maybe I'll be nice and fix the palettes for hosting on here.

Any way, while working on my own custom colorations for Krang, I noticed the sprite sheet of his on SR is incomplete. So maybe I will share the full rip later. The sheet was missing one of his lasers (he has 3 lasers, only 2 were in the sprite sheet here, at least that I noticed). There is also one other thing missing...

Krang's combat sprite (his set from when you actually fight him, not his post-battle taunt) has a puff cloud, almost like it should have been associated with his arm exploding, but it was located in the ROM data between his eye beam (when his eyes glow) and the lasers.

QUESTION:
Has anyone actually ever seen this thing in either the NES game or the arcade game? Is it an unused sprite? When his lasers fire, I don't see anything. When his laser hits, all that I've seen is the pulsing blast.
I think it was supposed to be that sparking effect from the arcade version.
http://www.spriters-resource.com/arcade/...eet/35308/

The blue effect from the bottom row.

Probably (beside the palette) be similar to this:
http://www.spriters-resource.com/nes/mon...eet/62621/
OOooh! That would make sense. It just looked like a puff cloud because of how they set it in the ROM data. I will look into that some more. Thanks mate.

Actually, I found a sprite that wasn't in the Shredder sheet, so I figured I'd try to manipulate the sprite data while playing the game. I found the missing Shredder sprite (his fireball attack), so maybe I can find the missing Krang sprites the same way. (Also found some sprites for Tragg I don't remember seeing in game either.)