What I think you should do about the hair is add an extra shade to the lower part, so it'll look rounder. Adding some more detailed shading to the clothes will give them more of a shape, and more contrast on the colors would help them stand out from each other.
Also, making her left arm more visible helps make her shape look better.
This is how it could look.
There's also a few jagged parts that should be fixed, and some things that should be rounded out as well. This can be a really great sprite if you fix it up.
(07-05-2015, 06:26 PM)Neweegee Wrote: [ -> ]What I think you should do about the hair is add an extra shade to the lower part, so it'll look rounder. Adding some more detailed shading to the clothes will give them more of a shape, and more contrast on the colors would help them stand out from each other.
Also, making her left arm more visible helps make her shape look better.
This is how it could look.
There's also a few jagged parts that should be fixed, and some things that should be rounded out as well. This can be a really great sprite if you fix it up.
I was actually stuck on the bangs and the crest trying to fix the hair on my own while I waited for some c+c. It was your edit and suggestions that pretty much allowed me to fix the hair ((and pretty much the entire sprite)) in a way I found pleasing and ...
Convenient?? I don't have a good word for this uh....
Anyway, I added some contrast to pretty much the
entire sprite ((and the gem because it was kind of hard to distinguish the colours from 100% view)). I added some shape to the clothes and fixed the hair.
((happy grape !!))
There's something abt the boots and pants that bother me a bit though ... They look a bit plastic-y to me?? I don't know how exactly how I'd fix that but the shading I did on the boots and pants look
off, but that may just be me.
I'm working on a Pearl sprite but I'm having trouble with her form and it's just really frustrating me. Adding outlines to it just makes it worse and it leaves me having no idea what to do with her. ((This is the second time I've resprited her and I'm having the same trouble I had the first time)) I feel like Im doing something terribly wrong ....
The art shows that Pearl's upper body makes a really specific shape and doesn't really look organic. I think that you should try to replicate the slanted rectangle shape that she has going on, rather than attempt to sprite what you think of as a body's form. For starters, I think the body you have needs to be thinner, and the...boob cover part? is too high up.
You've also got the wrong angle on the arches above the star on her not-shirt.
You've got it sloping up and left, away from the star for a long time before the downward curve toward the arm begins, and you used lines that are more angular.
In the official art, the arches are more like curvy Ms. The arch should curve above the star and quickly slope downward, all the way well below her armpit. Note the way her body interacts with/attaches to her arm in the official design.
Also notice that in the art, the area around her shoulder is a little wider, but her arms taper and become quite thin. You kind of have her whole upper arm looking a bit thicker. I think her legs may need to be a bit thinner too.
You don't seem to have her proportions down quite right. Her torso should be teeny...not just in terms of being skinny, but I think it needs to be shortened height-wise too. If you look at her official design, her torso is rather short, and her legs are loooong. In your sprite, the legs and the torso are of a fairly similar length.
Hope that helps
I'm back (again) and... I feel awfully bad for posting this here, but it's my sprite thread (that's still open) and I've recently gotten that drive to start spriting again! I re-read the rules before posting this and I'm pretty sure these sprite threads are an exception to the "no necro" rule? It didn't state it specifically but I was lurking a little bit here and that seems to be the case. Anyways, to the topic at hand!
A literal week ago I had made a sprite of Grizz from We Bare Bears. I was pretty proud of it. Even though it wasn't that long ago, today I look at it and I realize... What was I thinking? It almost looks like I had forgotten some of the stuff I learned while retaining everything else. It looked pretty embarrassing to me. Today, my friend, after making an Undertale-themed sprite, had inspired me to remake that Grizz sprite from scratch and I'm really proud of this one. While the first sprite used 12 colours, the sprite I made today only utilizes four. (I wanted to try restricting my palette this time around and I'm really proud of this outcome.)
Here it is!
Feedback is appreciated.
I hate bumping and I'm still anxious about that last post, but otherwise all is good. I worked on a couple more sprites and I think they turned out decent. Since I made Grizz, I decided to make his brothers as well, Panda and Ice Bear.
Panda was really frustrating for the simple fact his fur is two colours rather than one. Despite that, I managed to use 4 colours for all of the bears (with the exception of Ice Bear, who utilizes 3 colours). Also, speaking of colours, I really didn't know what I wanted to do with them. I started Panda after Grizz and I didn't know if I wanted to use the same colours as Grizz or not. I decided to challenge myself and go with it, and I'm liking the result.
Feedback is always appreciated.
They look like they used the pallete with the Undertale intro.
been a hot minute since i've been here, here's some stuff i've done
2019
the following are conceptual assets i made for a game that i never really got far in making
unfinished remake of a much older icon (from 2014) of the same character
(original on the left, remake on the right)
some sprites i made for a game i created with a friend
idle
win
up, down, left, and right directional movements
2021
a lad
art fight attack; did this one a couple days ago
greetings. every once in a blue moon i remember this place exists and my love for pixel art is spontaneously revived for all of a week before i retreat back into the depths of the interwebs for another 7 years. those who read this thread must now be greeted with yet another random fleeting interest of mine. making these is oddly relaxing!