07-31-2015, 12:02 AM
=ARISA BULLETHEAD=
Playstyle description: Mains slow attacks with high power. Doesn't have many air options which can hurt her aerial combos, but she can be a real threat on the ground.
-Moveset-
**Attack power measured in a ranking from 0 to 5, with 5 being strongest. Those are just for explanation and may change in the final game**
Punch: Infinite Punch. Pressing P button repeatedly will make Arisa flail her arms. Deals low damage and pushes enemies away as each hit connects. Power: 1
Kick: Plain Kick. Pressing K button will make Arisa kick forward. Deals more damage than the Infinite Punch, but is still not much. Power: 2
Forward Punch: Fist Swing. Arisa will attempt to punch the opponent's head down. Deals a lot of damage and will ground the opponent if connected, but it has slow startup, ending lag and small range. Power: 4
Forward Kick: Black Rock Shooter. Arisa will swing a cannon and shoot a blast with it. Has slightly slow startup and ending lag. This move has two hitboxes: The first one manifests when Arisa swings the cannon forward, dealing a bit of damage and pushing the opponent away a bit. The second one is the explosion that spawns in front of the cannon, which is bigger and stronger, and deals fire damage. Will push opponents away. Power: Hitbox 1: 1; Hitbox 2: 3
Back Punch: Giga Drill Break. Arisa will spawn a drill over her palm. The drill will stay on screen for a moment before vanishing. Arisa cannot move until the move has ended. This move is quick, but has some ending lag. The hitbox is only in the drill, thus not hitting anyone coming from the side. The drill deals multiple hits and will make the opponent bounce upwards for more juggle potential. Power: 2
Back Kick: Upwards Double Kick. Arisa will kick twice and fall on her butt. Has long startup frames and ending lag, but the kicks are strong. Both kicks juggle the opponent, and the second kick is the strongest. Power: Hitbox 1: 2; Hitbox 2: 5
Aerial Punch: Maid Fury. Arisa will don a maid dress and will hit the opponent with a duster. This move is very fast and has a long reach and good power, but once executed, Arisa cannot do any other actions before landing. Power: 3
Aerial Kick: Stomp. Arisa will stomp with her two feet. As she swings her legs, her aerial momentum will halt and the kick inertia will make her go up a little before falling. Opponents hit with this attack will be directly sent to the ground, bouncing on collision, allowing Arisa to combo. This is Arisa's strongest aerial move. Power: 4
QCB Punch: Arisa Punch. Arisa punches diagonally upwards repeatedly. This move has quick startup, but Arisa cannot move or stop punching until the animation ends. The flurry has two hitboxes: the one on her side (sourspot) is weak and pushes opponents away, while the one directly over her (sweetspot) traps them in. If any of these hits connect, Arisa will automatically deal a finisher blow, which is stronger than the punches and will push opponents away. The finisher has a 100% hit rate if the opponent was trapped in the main hitbox. If Arisa doesn't hit anyone at all, the finisher is skipped. This move can be done in mid-air, which halts her momentum to keep up. Power: Hitbox 1 (sour): 1; Hitbox 2 (sweet): 2; Hitbox 3 (finisher): 5
QCF Punch: Nekomimi. Arisa throws up to two yarn balls, which hop across the ground. Power: 2
Hold Back + Front Kick: Scissor blade. Arisa will lunge with the blade from one side of the screen to another. If it connects, it will deal a single big slash, pushing opponents behind her. If she misses, she will fall instead, which means increased ending lag. Power: 3
QCB Kick: Ember. Arisa becomes a kitsune and generates a pillar of fire in front of her. It has almost instantaneous startup and endlag, but the pillar takes a brief moment to materialize. This fire will linger for a while, vanishing after a set time or when touched by the opponent. Arisa can move freely as the fire is on screen, and the fire will not harm her. Power: 3
Playstyle description: Mains slow attacks with high power. Doesn't have many air options which can hurt her aerial combos, but she can be a real threat on the ground.
-Moveset-
**Attack power measured in a ranking from 0 to 5, with 5 being strongest. Those are just for explanation and may change in the final game**
Punch: Infinite Punch. Pressing P button repeatedly will make Arisa flail her arms. Deals low damage and pushes enemies away as each hit connects. Power: 1
Kick: Plain Kick. Pressing K button will make Arisa kick forward. Deals more damage than the Infinite Punch, but is still not much. Power: 2
Forward Punch: Fist Swing. Arisa will attempt to punch the opponent's head down. Deals a lot of damage and will ground the opponent if connected, but it has slow startup, ending lag and small range. Power: 4
Forward Kick: Black Rock Shooter. Arisa will swing a cannon and shoot a blast with it. Has slightly slow startup and ending lag. This move has two hitboxes: The first one manifests when Arisa swings the cannon forward, dealing a bit of damage and pushing the opponent away a bit. The second one is the explosion that spawns in front of the cannon, which is bigger and stronger, and deals fire damage. Will push opponents away. Power: Hitbox 1: 1; Hitbox 2: 3
Back Punch: Giga Drill Break. Arisa will spawn a drill over her palm. The drill will stay on screen for a moment before vanishing. Arisa cannot move until the move has ended. This move is quick, but has some ending lag. The hitbox is only in the drill, thus not hitting anyone coming from the side. The drill deals multiple hits and will make the opponent bounce upwards for more juggle potential. Power: 2
Back Kick: Upwards Double Kick. Arisa will kick twice and fall on her butt. Has long startup frames and ending lag, but the kicks are strong. Both kicks juggle the opponent, and the second kick is the strongest. Power: Hitbox 1: 2; Hitbox 2: 5
Aerial Punch: Maid Fury. Arisa will don a maid dress and will hit the opponent with a duster. This move is very fast and has a long reach and good power, but once executed, Arisa cannot do any other actions before landing. Power: 3
Aerial Kick: Stomp. Arisa will stomp with her two feet. As she swings her legs, her aerial momentum will halt and the kick inertia will make her go up a little before falling. Opponents hit with this attack will be directly sent to the ground, bouncing on collision, allowing Arisa to combo. This is Arisa's strongest aerial move. Power: 4
QCB Punch: Arisa Punch. Arisa punches diagonally upwards repeatedly. This move has quick startup, but Arisa cannot move or stop punching until the animation ends. The flurry has two hitboxes: the one on her side (sourspot) is weak and pushes opponents away, while the one directly over her (sweetspot) traps them in. If any of these hits connect, Arisa will automatically deal a finisher blow, which is stronger than the punches and will push opponents away. The finisher has a 100% hit rate if the opponent was trapped in the main hitbox. If Arisa doesn't hit anyone at all, the finisher is skipped. This move can be done in mid-air, which halts her momentum to keep up. Power: Hitbox 1 (sour): 1; Hitbox 2 (sweet): 2; Hitbox 3 (finisher): 5
QCF Punch: Nekomimi. Arisa throws up to two yarn balls, which hop across the ground. Power: 2
Hold Back + Front Kick: Scissor blade. Arisa will lunge with the blade from one side of the screen to another. If it connects, it will deal a single big slash, pushing opponents behind her. If she misses, she will fall instead, which means increased ending lag. Power: 3
QCB Kick: Ember. Arisa becomes a kitsune and generates a pillar of fire in front of her. It has almost instantaneous startup and endlag, but the pillar takes a brief moment to materialize. This fire will linger for a while, vanishing after a set time or when touched by the opponent. Arisa can move freely as the fire is on screen, and the fire will not harm her. Power: 3