03-31-2016, 10:59 PM
OK the last two things I wanted Halberd to have besides a victory animation and lose animation.
![[Image: Herk-air-grab-ex_zpsgfbcvdki.gif]](http://i275.photobucket.com/albums/jj300/PJD1990/Herk-air-grab-ex_zpsgfbcvdki.gif)
QCB Air Punch- This special weapon in this knights first name, Halberd sets up his opponent with a slash and then comes down on them with a mighty halberd of his own.(Unlike Gors QCF punch in the air this move does not propell halberd forward, but instead keeps him stationary just like the example. 3 hits, 1 in the air, 2 on the ground)
QCB Air Kick- Halberd grips the foe between his horns while swirling them into a land of head trauma. ( This is the speed it should moe at, slow start up but speeds up at descent)
![[Image: JUMP-PUNCH-DOWN-ex_zpspaa44orq.gif]](http://i275.photobucket.com/albums/jj300/PJD1990/JUMP-PUNCH-DOWN-ex_zpspaa44orq.gif)
![[Image: Herk-air-grab-ex_zpsgfbcvdki.gif]](http://i275.photobucket.com/albums/jj300/PJD1990/Herk-air-grab-ex_zpsgfbcvdki.gif)
![[Image: JUMP-PUNCH-DOWN_zpsu0kp46ke.gif]](http://i275.photobucket.com/albums/jj300/PJD1990/JUMP-PUNCH-DOWN_zpsu0kp46ke.gif)
![[Image: Herk-air-grab_zpsvk4tqcdj.gif]](http://i275.photobucket.com/albums/jj300/PJD1990/Herk-air-grab_zpsvk4tqcdj.gif)