08-11-2015, 08:21 PM
08-11-2015, 08:25 PM
Alright. I'll keep looking into it then. You guys have helped me enough so I need to contribute something back anyway.
08-12-2015, 10:39 PM
I apologize for the rather delayed reply as well as the double post but this is beginning to drive me nuts. I figured it'd be as easy as just going into a folder and getting the files but haha, nope. Once again I feel another apology is warranted for my rather condescending tone but I just feel mentally drained. @_@
See Gungho doesn't seem to know the meaning of the words, "offline play" and that has caused quite a few more problems than it should have. Instead of having P&D's files in a simple folder like every other game on the market they decided it's be cool to essentially bury them in a place that only people willing to risk bricking their devices would look. Not only this but most of the game's information is checked by and stored on the servers rather than your device. With these revelations comes good news and bad news:
The Good News:
It seems that all of the game's files (or copies thereof) are stored on the device as well as the servers (or something to that extent). A tool known as Puzzle & Dragons Bin Editor was created to exploit this to edit saved game data. Thankfully, while the tool itself is useless to us, the information it has provided is not. According to a post on Codecall.net the files are located in the following directory on Android:
data/data/jp.gungho.padEN/files/
The Bad News:
I've tried everything in my power but I just cannot get to that folder. Some posts I've read seem to imply that you need to "root" your device in order to access them (I tried to do so on an old phone to no avail). Since this is likely where our sprites are stored it seems I'm going to need to enlist the help of any willing friends to obtain these files for me which will most likely add a few more days to this process but at least we're getting there (if only slowly).
I forgot half the things I even wanted to say while typing this but I think I really need a break. Somehow the process of collecting and testing this information has left me feeling like I need to take a long nap. I feel sorry for apologizing so much but in an effort to sound less whiny I'm just going to lie down and pick up where I left off tomorrow. Hopefully this "status report" proves useful in the meantime.
See Gungho doesn't seem to know the meaning of the words, "offline play" and that has caused quite a few more problems than it should have. Instead of having P&D's files in a simple folder like every other game on the market they decided it's be cool to essentially bury them in a place that only people willing to risk bricking their devices would look. Not only this but most of the game's information is checked by and stored on the servers rather than your device. With these revelations comes good news and bad news:
The Good News:
It seems that all of the game's files (or copies thereof) are stored on the device as well as the servers (or something to that extent). A tool known as Puzzle & Dragons Bin Editor was created to exploit this to edit saved game data. Thankfully, while the tool itself is useless to us, the information it has provided is not. According to a post on Codecall.net the files are located in the following directory on Android:
data/data/jp.gungho.padEN/files/
The Bad News:
I've tried everything in my power but I just cannot get to that folder. Some posts I've read seem to imply that you need to "root" your device in order to access them (I tried to do so on an old phone to no avail). Since this is likely where our sprites are stored it seems I'm going to need to enlist the help of any willing friends to obtain these files for me which will most likely add a few more days to this process but at least we're getting there (if only slowly).
I forgot half the things I even wanted to say while typing this but I think I really need a break. Somehow the process of collecting and testing this information has left me feeling like I need to take a long nap. I feel sorry for apologizing so much but in an effort to sound less whiny I'm just going to lie down and pick up where I left off tomorrow. Hopefully this "status report" proves useful in the meantime.
08-14-2015, 05:05 PM
I've been asking around for people to help but no one seems to care so I unfortunately can't get those files. *sigh*
Unless someone else on this forum is kind enough to provide the .bin files we need I'm afraid this operation may need to close for now. Alternatively I suppose we could go to PuzzleDragonsX and remove the backgrounds from all their images but I'm pretty sure that'd be considered stealing resources.
Sorry I couldn't be more help but I tried my best so that counts for something, right?
Unless someone else on this forum is kind enough to provide the .bin files we need I'm afraid this operation may need to close for now. Alternatively I suppose we could go to PuzzleDragonsX and remove the backgrounds from all their images but I'm pretty sure that'd be considered stealing resources.
Sorry I couldn't be more help but I tried my best so that counts for something, right?
10-08-2015, 10:02 AM
(08-14-2015, 05:05 PM)jkid101094 Wrote: [ -> ]I've been asking around for people to help but no one seems to care so I unfortunately can't get those files. *sigh*
Unless someone else on this forum is kind enough to provide the .bin files we need I'm afraid this operation may need to close for now. Alternatively I suppose we could go to PuzzleDragonsX and remove the backgrounds from all their images but I'm pretty sure that'd be considered stealing resources.
Sorry I couldn't be more help but I tried my best so that counts for something, right?
Hey i hope you are still here and seeing this i know im a little late to the party.
First of all i would like to share this link: https://github.com/codywatts/PADTextureExtractor
That allows you to extract textures from the APK file, however that doesn't help us due to us wanting the monster textures.
Fortunately i have a Samsung Galaxy Note 5 that is rooted and can provide any file that is needed to get these textures.
From what i have found through my digging it seems that each monster texture is saved as its own file under the directory \root\data\data\jp.gungho.padEN\files\mon2
Unfortunately the files are saved as .bc file type and i cannot figure out how to open them.
What files do you need to have to get the textures i will share the files if you teach me how you got them when you get them.
10-09-2015, 01:38 AM
My programming and modding escapades bring me to places all over the internet but I generally don't stay gone for long.
As for your findings I'm incredibly glad to hear that someone was actually able to find them. As previously stated I have no way of actually obtaining these files so anything you could provide would be extremely helpful. Sadly all I can really do is run through them with a hex editor looking for text. Puggsoy and Daxar are much more adept at this than I am.
As for your findings I'm incredibly glad to hear that someone was actually able to find them. As previously stated I have no way of actually obtaining these files so anything you could provide would be extremely helpful. Sadly all I can really do is run through them with a hex editor looking for text. Puggsoy and Daxar are much more adept at this than I am.
10-09-2015, 02:06 AM
As jkid said, if you could upload some of these .bc files we can take a look to see what can be done.
10-09-2015, 07:40 AM
Okay here are all of the .bc files i also found a few programs that people have written to open them but so far they only work on the cards_xxxx.bc files not the mons_xxxx.bc files.
The program that was of the most interest was PADBCtoPNG however I have not been able to get it to work on anything but the cards_xxx.bc files.
To get it to work you need to put Data_001.bin, Data_002.bin, and all the .bc files into a folder on the desktop labeled mons and then have the executable on the desktop. Basically the folder and the executable need to be in the same folder and then all the assets need to be in that folder labeled mons.
Ill make a second post with the PADBCtoPNG
Thanks a ton! -Phil
Edit: It seems i can only attach a file up to 1mb on here so i uploaded them to Dropbox instead here are the links:
.bc Files: https://www.dropbox.com/s/b74i285jljd25ld/mon2.zip?dl=0
PADbctoPNG: https://www.dropbox.com/s/g1vu92e7tgvoyz...G.zip?dl=0
The program that was of the most interest was PADBCtoPNG however I have not been able to get it to work on anything but the cards_xxx.bc files.
To get it to work you need to put Data_001.bin, Data_002.bin, and all the .bc files into a folder on the desktop labeled mons and then have the executable on the desktop. Basically the folder and the executable need to be in the same folder and then all the assets need to be in that folder labeled mons.
Ill make a second post with the PADBCtoPNG
Thanks a ton! -Phil
Edit: It seems i can only attach a file up to 1mb on here so i uploaded them to Dropbox instead here are the links:
.bc Files: https://www.dropbox.com/s/b74i285jljd25ld/mon2.zip?dl=0
PADbctoPNG: https://www.dropbox.com/s/g1vu92e7tgvoyz...G.zip?dl=0
01-12-2016, 01:23 AM
(10-08-2015, 10:02 AM)Solarkilelr13 Wrote: [ -> ]First of all i would like to share this link: https://github.com/codywatts/PADTextureExtractor
That allows you to extract textures from the APK file, however that doesn't help us due to us wanting the monster textures.
Hi there! I'm the author of the PADTextureExtractor.
When I first saw your post, I was surprised; the PADTextureExtractor is supposed to work on monster textures too. But I tried it with some of the .bc files you provided and sure enough, it wasn't working. After digging a little deeper, I realized what had happened; starting with the 7.8.1 update, Puzzle & Dragons began compressing their textures, and so my script wouldn't work with any textures which were downloaded with in the last six months.
After spending a couple of days on the problem, I finally discovered how they were compressing the textures (it took a little longer than I would have liked because in addition to compressing the textures they are also [weakly] encrypting them) and I've just uploaded a new version of the script to GitHub. It should now work with any of the Puzzle & Dragons textures.
Please, give it a shot and let me know if you experience any problems.
01-12-2016, 11:24 AM
Wow, who knew after Christmas miracles could happen too?
Unfortunately my hard drive bugged and I recently had to format it so all my file backups are gone but I'd love to see these sprites finally uploaded to The Spriter's Resource.
I really appreciate you taking the time to do this, codywatts, and same to those who helped me last year.
Unfortunately my hard drive bugged and I recently had to format it so all my file backups are gone but I'd love to see these sprites finally uploaded to The Spriter's Resource.
I really appreciate you taking the time to do this, codywatts, and same to those who helped me last year.
01-13-2016, 04:23 AM
There are a few enhancements I'd like to make to the script (file-size optimizations, an option to automatically trim empty space.) Once I've made those changes I'll try to upload an album of all the monsters in the game.
01-14-2016, 08:36 AM
Oh wow, they didn't remove monsters. There's still the Angry Birds, Hello Kitty, Final Fantasy, DC Superheroes, Taiko no Tatsujin...
EDIT: I've now converted all the English version's as well as the Japanese version's monster graphics.
EDIT: I've now converted all the English version's as well as the Japanese version's monster graphics.
01-24-2016, 07:22 PM
I just wanted to let everyone know that over the past week I've:
I went ahead and extracted the textures for all monsters in the game. I'll be posting an album some time tomorrow.
- Added support for Python 3.
- Sped up the script by roughly 7 times.
- Added a feature to automatically trim empty space from exported images.
- Reduced the size of exported images (without affecting their quality.)
I went ahead and extracted the textures for all monsters in the game. I'll be posting an album some time tomorrow.
01-25-2016, 03:13 AM
Wow, great work man!
01-28-2016, 07:18 PM
Any ETA on when we'll start getting these sprites on the resource? I wouldn't mind helping slap these on to sheets once the album goes up. It's the least I could do to thank you.