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Great Train Heist - 4A44-0000-00FC-CB99
A stage purposely reminiscent of classic Wario Land train levels, although the stage itself is completely original.
One of my better original levels, I think.
The Grass Tower - 57B2-0000-0105-A999
This stage is simply the result of boredom. Not my best, but not bad either.
My level Bowsers' Level of Revenge has an ID which is AE9E 0000 010D 646E
and I grant all permission to record, publish, broadcast, play, use, upload footage of, upload footages of, mention, discuss, upload etc. my level, my level's code etc. - Jason
New update.
Improved search feature, Fire Clown Cars, bouncy bumpers, and doors activated by P-Switches. The latter two have high potential for some particularly troll-ish levels.
Fire Clown Cars with Bowser in them.
That would be a nightmare in levels tbh.
It actually seems that P-switch doors are going to have a visible outline when inactive, so it's not as though they can't be seen completely. That being said, the potential in them can be a little on the evil side if used right.
Added a few new levels (Mr. Saturn's Puzzles and Goombobs Make Wonderful Weapons!) along with an update to Wiggler's Castle
I edited my Super Mario Bros. 2 W1-3 course. The "locked door" is now a P Warp Door, so now you have to get the P-Switch and can't cheat by breaking the brick blocks with a shell.
The bouncy rings in NES style are green. Add the Felyne costume to the mix and now I have to make a Bouncy Cat themed level (rather than a recreation of the levels from Super Bouncy Cat).
Edit:
And done! Added Bouncy Cat Zero, where you play as a cat bouncing around and stuff. Boing, boing! Meow, meow! ID in OP.
Made a new stage today. If you're using the new Bookmark site, you can click the links to play it from there or save it for later.
The Fiery Den of Endurance! (5C14-0000-0126-F05B )
Head down the pipe and dodge the fireballs!
Alternatively, you could solve the mystery of those pipes above the entrance first...!
Okay, So I decided to do a bit of an experimental level that isn't necessarily about getting from Point A to Point B, but rather getting a high score in light of the recent update:
Super PinMario (Get High Score): 0244-0000-012A-38C1
Basically, the very gist of this level is almost like Pinball. You have at least two chances (And a hidden extra chance) to get into the field as Super Mario-Kun and grab as many coins as you can. The only hazard in this level are the grinders, but other than that it's pretty much like a pinball table, There are also two bonus rooms where you can grab a Mystery Mushrooms and Stars as well. one of which contains the path to the P-Block for the exit. There is also a hidden 1up shroom in the level.
Any comments and critiques on this level would be great because I kind of have the feeling that this going to be one of those levels I'll have to update in order for it to be successful.
Also on another note I'd like to add another course that I had meant to add quite some time ago, which is a sequel to my Dark Souls based level that I made when this game came out. Check it out in my main post when you get the chance to.
Created
Bowser's Airport.
I wanted to make a course similar in scope to
Peach's Daring Escape and
Squary Booxes, but since it uses the Super Mario World theme, you play as Mario.
This is the castle where Bowser keeps his Airships. You have to reposition some cannons in order to advance.
Like Daring Escape, right doesn't necisarily mean right. It's somewhat maze-like, with here and there dead ends, but there are some secrets hidden as well. Your out-of-the-box thinking gets rewarded with... coins? There is one area that has the only Fire Flower spawn point. It might be a key to a short cut. There are two checkpoints.
ID in OP.
I also added a link to my Super Mario Maker Bookmark profile to the OP. The site doesn't really help that much finding the courses I want, but being able to link my courses is convenient. I did it three times in this post.
Made a slight update to Super PinMario. See it's post for details
I finally got this game for Christmas. Got a lot of catching up to do.
Removed Bone Chilling Castle for a new course. I will reupload Bone Chilling Castle once I hit 1300 stars and my upoad limit goes up to 70, which is pretty soon.
For Super Beard Bros.' Kaizo Mario theme, I've created
Titan's Gore. It's not soul crushingly difficult, but it'll leave a scar nonetheless. It's not long, but quite unnerving as the only sounds you'll hear are the heartbeat of the titan in which this course takes place, and your many cries of death. I
5A4D-0000-015E-525E (also in OP)
The ID is in the link of the course from the SMM Bookmark website, so it's easy to copy and paste now. It's at the end of the adress.
Also, new Event Courses ahoy. You can get an Excite Bike and Birdo costume and there's an official Super Mario Bros. 2 course recreation now! The Excite Bike course, ironically not that exciting. Just hold run and right. It's
that kind of course.
I reuploaded
Bone Chilling Castle and added 2 new courses, one of which is
Spine Stadium, a sequel to Spine Mine.
I want to give the second one the spotlight:
Nick's Metroid Course.
Since I've been playing Metroid Prime Trilogy lately, I wanted to make a Metroid style course. That's what this is. It's my Metroid course. It's in the title.
You'll start from inside the Gunship, where you can gain/recover the Varia Suit. From there, you can explore a world in linear fashion, if you know where to go. There are secrets to find. There are 3 1-ups, an alternative Space Jump boot (Flying Goomba Shoe) and a Zero Suit. There's also a "Save Room" (you can't actually save), where you can recover the Varia Suit.
So... Checkpoints... There are none. I did that on purpose, because of how the level's structured. It'd be pointless, because broken blocks will be reset. While the course can take some time, it's not very hard. There are no pitfalls. Only spiketraps. If only you could place acid in Super Mario Maker.
IDs in OP and the course titles are linked to their respective pages on Super Mario Maker Bookmark.
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