09-16-2015, 01:13 AM
Most of my misc. programs/games to date are quite small, and do not merit their own thread, so I will post them all together, rather than create 20 threads for a bunch of tiny, almost insignificant programming and hacking projects
Firstly, an INI parser:
https://github.com/Brian151/INI.js
I intend to work on this some more, eventually...
A program written in JavaScript that parses MS INI files. I specifically chose JavaScript because it doesn't require compiling, and isn't super-strict. Also, because it is more or less, easily ported to actionscript, and I created this in part for the hell of it, and in part for use in a flash application known as The Crystalien Redux Flash Wrapper.
Also on my giyhub:
I messed around with the Kongpanions api on Kongregate
https://github.com/Brian151/Statistical-...ion-Viewer
This does a few things:
First, it generates a list of EVERY Kongpanion in existence
Secondly, it has a very basic procedural stats generator.
- A common complaint developers have about these little guys is they have no stats, not even the basics. Kongregate wants devs to use these for their games, but they are missing a vital feature. The stat generator at least helps developers avoid updating their data tables or code every week (the amount of time between each new Kongpanion) , but I cannot say it's even REMOTELY balanced!
My on-screen keyboard:
http://crystalien-redux.com/unrelated/ETX/keyboard.html
I designed this purely for fun, the whole idea really isn't that practical (except maybe on a smart device)
It started out lacking a functional backspace key
I recently fixed this, with some coding advice from a friend.
It also has a lot of fun little bells and whistles to play with!
It's not an exact replica of a keyboard in its core functionality, some of the features of caps lock and shift are not present! (the shift + caps creates lower-case letter thing is the most note-able)
Lastly, the Flash Embedded assets extractor.
I did not write this program, I requested its development, created the heart of the swf filesize function, and researched the to file formats it exports enough to learn how to dump them from <insert arbitrary binary file here>. It actually does not explicitly require .swf files!
http://crystalien-redux.com/dev/PwnFlash...v1.0.1.zip
You may want to read the thread I released it on:
http://www.vg-resource.com/thread-27679.html
That is all for now!
Firstly, an INI parser:
https://github.com/Brian151/INI.js
I intend to work on this some more, eventually...
A program written in JavaScript that parses MS INI files. I specifically chose JavaScript because it doesn't require compiling, and isn't super-strict. Also, because it is more or less, easily ported to actionscript, and I created this in part for the hell of it, and in part for use in a flash application known as The Crystalien Redux Flash Wrapper.
Also on my giyhub:
I messed around with the Kongpanions api on Kongregate
https://github.com/Brian151/Statistical-...ion-Viewer
This does a few things:
First, it generates a list of EVERY Kongpanion in existence
Secondly, it has a very basic procedural stats generator.
- A common complaint developers have about these little guys is they have no stats, not even the basics. Kongregate wants devs to use these for their games, but they are missing a vital feature. The stat generator at least helps developers avoid updating their data tables or code every week (the amount of time between each new Kongpanion) , but I cannot say it's even REMOTELY balanced!
My on-screen keyboard:
http://crystalien-redux.com/unrelated/ETX/keyboard.html
I designed this purely for fun, the whole idea really isn't that practical (except maybe on a smart device)
It started out lacking a functional backspace key
I recently fixed this, with some coding advice from a friend.
It also has a lot of fun little bells and whistles to play with!
It's not an exact replica of a keyboard in its core functionality, some of the features of caps lock and shift are not present! (the shift + caps creates lower-case letter thing is the most note-able)
Lastly, the Flash Embedded assets extractor.
I did not write this program, I requested its development, created the heart of the swf filesize function, and researched the to file formats it exports enough to learn how to dump them from <insert arbitrary binary file here>. It actually does not explicitly require .swf files!
http://crystalien-redux.com/dev/PwnFlash...v1.0.1.zip
You may want to read the thread I released it on:
http://www.vg-resource.com/thread-27679.html
That is all for now!