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Full Version: FF:Brave Exvius // Defining spritesheet frames help
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We'll know more as the game gets closer to release.
That said, having a fully animated Umaro sheet is blowing my mind right now.
Woah... Japan release date announced: 10-22-2015
www.jp.square-enix.com/FFBE
Wow that's really close. Wonder how long before a US release, if any.
KUJA

...I may need to download this and hope it cooperates with my phone.
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Can you check if this update fixes the rotation issues? Looks like I had some code lying around for it and wasn't using it, I tested it with a couple of sprites and it seems to work fine though Question

And yeah, sorry about such a long wait. Thanks for PMing me about this, Albion.
How did I miss these updates? Golbez looks incredible. These are amazing.
0.0 Those sprite are really nice, great work mate!
Why didnt they make the remakes with those kinds of sprite ?
The remakes looks so bad in comparison:
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(04-16-2016, 06:57 AM)puggsoy Wrote: [ -> ]Can you check if this update fixes the rotation issues? Looks like I had some code lying around for it and wasn't using it, I tested it with a couple of sprites and it seems to work fine though Question

And yeah, sorry about such a long wait. Thanks for PMing me about this, Albion.
Just tested it with two of the newer characters.  

Ingus:
Luneth:
Seems to simply ignore said elements instead of fixing their rotations. Sad
Whoops, yeah, my mistake. That's what I get for not actually checking what the hell my code is doing Unsure I'll see if I can get it working.
Secret of Mana collab tomorrow...  Surprise
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Holy crap. This game.
Oh... My... God...
Lets hope they make Chrono Trigger's Characters!
Oh god, the noise I just let out.

Why aren't we getting this game???
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