09-28-2015, 12:53 PM
hi. i'm back from the dead to talk about undertale because why aren't you guys talking about undertale.
this game came out nearly two weeks ago, but the demo (which you should play if you're at all on the fence) has been out since mid-2013.
the game itself is a jrpg with a couple of neat mechanics not usually seen in jrpgs. while attacking enemies is fairly straightforward, when enemies attack you, you have to move a heart symbol around in a confined area while objects of varying sizes and shapes comes at you from various angles. the sizes, shapes, and angles are all determined by what enemy/enemies you're fighting, and different enemy attack patterns will stack when facing more than one in battle. this bullet-hell-like system leads to much more active and engaging battles without delving into the realm of real-time strategizing, simultaneously relieving some pressure while adding pressure in a different area.
the other big mechanic is mercy.
in undertale, you don't have to kill anyone. the battle menu has two submenus that exist mostly to serve this: ACT and MERCY. every enemy in the game has their own unique set of actions the player can perform on them, such as "compliment" or "threat", which can potentially put them in a state where they no longer want to fight. in that situation, you can show mercy by sparing them, ending the battle right then and there. however, you won't gain any EXP if you do this.
as a result of this second mechanic, there are many ways to play undertale. will you be a pacifist, refusing to fight anyone? or will you strike down everyone in your path and become stronger? or, maybe somewhere in the middle...?
there is a lot more to this game than what it seems.
this game came out nearly two weeks ago, but the demo (which you should play if you're at all on the fence) has been out since mid-2013.
the game itself is a jrpg with a couple of neat mechanics not usually seen in jrpgs. while attacking enemies is fairly straightforward, when enemies attack you, you have to move a heart symbol around in a confined area while objects of varying sizes and shapes comes at you from various angles. the sizes, shapes, and angles are all determined by what enemy/enemies you're fighting, and different enemy attack patterns will stack when facing more than one in battle. this bullet-hell-like system leads to much more active and engaging battles without delving into the realm of real-time strategizing, simultaneously relieving some pressure while adding pressure in a different area.
the other big mechanic is mercy.
in undertale, you don't have to kill anyone. the battle menu has two submenus that exist mostly to serve this: ACT and MERCY. every enemy in the game has their own unique set of actions the player can perform on them, such as "compliment" or "threat", which can potentially put them in a state where they no longer want to fight. in that situation, you can show mercy by sparing them, ending the battle right then and there. however, you won't gain any EXP if you do this.
as a result of this second mechanic, there are many ways to play undertale. will you be a pacifist, refusing to fight anyone? or will you strike down everyone in your path and become stronger? or, maybe somewhere in the middle...?
there is a lot more to this game than what it seems.