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Full Version: Can't figure out how to align these sprite sheets
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Hi all!

I'm messing around with making a wannabe zelda game and figures I'd use the tilesets from one of the original games.
I got some core systems in place, like the movement controller and the sprite animations.

Until now I've used a few homemade tiles and made test maps with tiled which I've imported into my game engine and tested.
Now I'm 

The problem is that I can't for the life of me get the tiles aligned, I've tried to cut them at different sizes and offsets but still it cuts only parts of it correctly.
I guess I'm missing something obvious and vital?

My current guess is that the LoZ:ALttP sheets I'm using is meant to be used with some data file which specifies the position and dimensions of each tile and sprite?

These are the ones I've been trying to use 
http://www.spriters-resource.com/resourc...7/7640.png 
and http://www.spriters-resource.com/snes/le...eet/28734/
Sheets are usually aligned for viewing rather than usage (especially old ones). To use them, you should grab the tiles from the sheet and put them in a different image in a format that's convenient to load in whatever engine you're using. Often this is just a horizontally linear strip with no gaps.
Okay, so it's all just manual labor to get it all into place.
Guess it's time to start copy pasting then Wink
Yeah, unfortunately that's the case. Nowadays sheets are put together a bit more usable, but they're more for archival and viewing purposes rather than usage, so they're sheeted with that in mind.
I found a project which had already aligned many LoZ:ALttP tilesets in a way convinient to use with editors like Tiled.
In case anyone searching finds this thread while looking for such things then you'd probably want to go here: http://www.solarus-games.org/
And download the ALTTP Resource pack, which is found on this page: http://www.solarus-games.org/development...rce-packs/