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hello everyone... so... i extracted Guru-Guru's angry model from the legend of zelda using the method with the 1964 emulator, but when i open the model on 3dsmax or any other 3d modelling program, i get these messed up textures instead, but when i import it on unity 3d then change the wrap mode from repeat to clamp, everything works fine, but as soon as i export it back to obj, it gets messy again

does anyone know how to fix it? since im going to print it with pepakura designer as papercraft model

http://imgur.com/YjXdoMK

http://imgur.com/ZnEpIpp