*clapping*
Thank you so much man.
Also, what does Soundwave transform into?
(10-31-2015, 08:58 PM)OS-PRIME Wrote: [ -> ]*clapping*
Thank you so much man.
Also, what does Soundwave transform into?
Unfortunately, nothing. The bots have the robot and alt mode in the same file. Soundwave, along with the Stunticon cars, only have one mode available. They do not transform in the game.
I added the Ark from Transformers Fall of Cybertron. It is a really big model. I also have Grimlock and Buzzsaw from Transformers Devastation in review.
How did you perfect the rigging for the Transformers Devastation models? I want to help out with ripping for that game, but without perfect rigging, I'm not going to bother submitting.
I used the rig I extracted then went in and manually added or removed vertices for each group. It takes a while and you need to check that vertices are used in another group. Hard work but once you get the flow you can get through it quickly.
(11-15-2015, 06:26 AM)Trikeboy Wrote: [ -> ]I used the rig I extracted then went in and manually added or removed vertices for each group. It takes a while and you need to check that vertices are used in another group. Hard work but once you get the flow you can get through it quickly.
Wouldn't you have to weight-paint, though?
Using Blender, you are able to select and deselect the vertices that are assigned to each bone
(11-15-2015, 08:18 PM)Trikeboy Wrote: [ -> ]Using Blender, you are able to select and deselect the vertices that are assigned to each bone
I know how to do that. But wouldn't you have to weight-paint those vertices? I needed to when I fixed Prime.
(11-16-2015, 08:26 PM)nobody231 Wrote: [ -> ] (11-15-2015, 08:18 PM)Trikeboy Wrote: [ -> ]Using Blender, you are able to select and deselect the vertices that are assigned to each bone
I know how to do that. But wouldn't you have to weight-paint those vertices? I needed to when I fixed Prime.
That is essentially editing the weights you painted.
(11-17-2015, 10:05 AM)Trikeboy Wrote: [ -> ] (11-16-2015, 08:26 PM)nobody231 Wrote: [ -> ] (11-15-2015, 08:18 PM)Trikeboy Wrote: [ -> ]Using Blender, you are able to select and deselect the vertices that are assigned to each bone
I know how to do that. But wouldn't you have to weight-paint those vertices? I needed to when I fixed Prime.
That is essentially editing the weights you painted.
Huh, didn't know that just assigning the vertices would do that.
Big update, wow that model queue is long. I don't envy the people reviewing models. Anyway, I added my first Autobot, Grimlock and the Decepticon Buzzsaw. I also added a custom for Soundblaster, who does not appear in the game. I also uploaded my first Hyrule Warriors model, Classic Link. I have another custom model in review, Ratbat in G1 colours and a new weapon from Transformers Devastation, The Forge of Solus Prime. I am also uploading an update for the blue Ratbat to fix some issues. I will update when/if they pass review.
(01-11-2016, 08:24 PM)Trikeboy Wrote: [ -> ]Big update, wow that model queue is long. I don't envy the people reviewing models. Anyway, I added my first Autobot, Grimlock and the Decepticon Buzzsaw. I also added a custom for Soundblaster, who does not appear in the game. I also uploaded my first Hyrule Warriors model, Classic Link. I have another custom model in review, Ratbat in G1 colours and a new weapon from Transformers Devastation, The Forge of Solus Prime. I am also uploading an update for the blue Ratbat to fix some issues. I will update when/if they pass review.
how do you get these models ? I used mgrrtools but it can't extract .wmb files. Could you tell me how can I extract them? thanks !
Can you rip the Decepticon optimus prime outfit and megatron from transformers devastation that be amazing