we all like games one way or the other, and that's why we're here. But there's a high chance you aren't good at some game. There are games that... you suck a lot.
So tell me your experiences! What gives you the most trouble in games?
Mine would be any rhythm based game. I actually suck at rhythm on the fly - I can never press a button along with the music.
GO
I refuse to play Undertale because of traumatic Raptor memories.
I'm bad at strategy games, card games, fighting games, racing games, and most shooters, but I absolutely love them.
Unskippable cutscenes, and unavoidable attacks kill me, and screen clutter in MMOs just ruins the experience for me.
Its ironic that I go back to Forbidden Memories because its all kinds of unfair and imbalanced.
Stealth games; I'm terrible at sneaking around and keeping out of sight. I rather go in with guns blazing and to hell with how many health packs I need to use.
Ooh, here's one. Games with objectives when your team is bloodthirsty.
A rare one, but math-based puzzles. They make me want to strangle myself.
Logic based ones are cool as hell though.
Also, when you can't find out a simple objective. Lego games are made for kids. I hate looking up a walkthrough because the thing I should be fixating on looks different from the back than the front.
That new harder Gnat Attack in Super Mario Maker.
It can go to what it is.
Most of the things that fall under Fake Difficulty.
Heavy Trial and Error based gameplay. We all know the extreme examples. It just boils down to repeating the same shit over and over again until you have the entire map memorized.
Escort or Protect Missions. Yeah, those. Usually what happens the first time around is...you start, and they get killed, just like that, either because of the AI, or because you weren't expecting them to die so easily. So you gotta go back and do it again.
Luck-Based Missions. Any semblance of skill is removed, so the RNG can keep you at that part of the game anywhere between a few minutes to several hours.
Shitty Controls and/or Physics. If the game plays like shit or awkwardly, I play like shit or awkwardly. It's a waterfall effect.
Lack of critical information to progress. In other words, the game hasn't pointed out the goals in some way, so you're forced to exhaust every possibility until you get where you're supposed to be by chance. Not by willfully exploring and looking at your surroundings in a clever way, but purely ending up in the right place because you happened to resort to bullshitting around until something worked.
RPGs without timed hits. The Mario RPGs have spoiled me.
Platformers with hard as hell levels. Mainly I'm referring to SMW with Tubular. I hate that stage with a burning passion. I'm glad I'm not touching "Don't Touch Anythhng" in challenge mode in NSMBU. *shivers*
Drop-Puzzles, like Tetris and Dr. Mario. I'll sit down and play them (especially if they have a story mode), but I'm not going to last very long. The only exception so far has been Wario's Woods.
Puzzle Bobble also doesn't count as one of these, I'm tolerable at that.
I suck a lot in games...
Due to that my reaction times are so poor in anything, it makes well a lot of games are naturally tricky (includes the genres that I really like such as platforming, racing, 1st person/3rd person shooter, light gun shooter, action/adventure games) unless they have assists like checkpoints not too far away, regenerative health, save every level, takedown/boost in racing games (ala Burnout style) or aim assist in many shooters, both the 1st and the 3rd person ones. Even then not always an easy ride (can't remember the last game that I played where I thought that was easy). Much of the time in games it is section, get killed/failed objective/busted/lost race, restart level/continue at checkpoint/reset game to last save, repeat, etc, etc until I get past that part then it happens again and again. Reason why Bugs Bunny: Lost in Time was one of my first ever completed games was because of unlimited lives, close checkpoints, collectables are kept and no problems when you died compared to most of the other games that I had at the time that were 3 lives or 60 seconds time limit and you are dead. So stuff that requires insane or quick timing is really hard for me on top of that. I am awful at puzzle games, don't get far in Tetris, Mean Bean Machine/Puyo Puyo (Stage 2, 3 at most) or Columns (struggle from Level 2). Awful at shmups, most that I ever got to was Mission 3 in Raiden Fighters by luck and look away from any bullet hell ones. Dance/Music/Miku games are out of the picture and don't bother with them. Fighting games are another along those lines but always seem to play them due to liking the characters. Even some QTEs are tough depending on the time window (I'm too slow..) and whether there is input lag.
Sadly most of my games are played in Easy or at most Normal difficulty (or whatever the game calls the difficulty) and purposely avoided even some good/well received games due to their difficulty (e.g. Dark/Demon Souls). Ironically the genres that don't require reaction times are also tricky for me since they are more complex than I can cope (strategy games).
(11-08-2015, 07:35 AM)psychospacecow Wrote: [ -> ]Also, when you can't find out a simple objective. Lego games are made for kids. I hate looking up a walkthrough because the thing I should be fixating on looks different from the back than the front.
Sort of similar to this is where in games (especially RPGs but also applies to some other genres even Luigi's Mansion 2 count) where it doesn't explain very well and on top on that has that worry/fear that you missed one little thing meaning that you can't complete the game. Making it worse is that you don't know what that missing thing is until you look at a random guide too late but also quite far into the game making a lot of lost progress. Liking not knowing the exact sequence of the game. Many games are all right with this since you can go back and can do things in any order but many don't if it is locked up. It is the reason why Paper Mario 2 put me off RPGs back in the day and very weary of playing Xenoblade. It's a great game but that worry that I'll miss something is in my head especially sub quests or items. It's like I need a guide at all times however considering the length of the game, even the longest life tablets on GameFAQs aren't enough.
(11-08-2015, 08:38 AM)Koh Wrote: [ -> ]Most of the things that fall under Fake Difficulty.
Heavy Trial and Error based gameplay. We all know the extreme examples. It just boils down to repeating the same shit over and over again until you have the entire map memorized.
Escort or Protect Missions. Yeah, those. Usually what happens the first time around is...you start, and they get killed, just like that, either because of the AI, or because you weren't expecting them to die so easily. So you gotta go back and do it again.
Luck-Based Missions. Any semblance of skill is removed, so the RNG can keep you at that part of the game anywhere between a few minutes to several hours.
Shitty Controls and/or Physics. If the game plays like shit or awkwardly, I play like shit or awkwardly. It's a waterfall effect.
Lack of critical information to progress. In other words, the game hasn't pointed out the goals in some way, so you're forced to exhaust every possibility until you get where you're supposed to be by chance. Not by willfully exploring and looking at your surroundings in a clever way, but purely ending up in the right place because you happened to resort to bullshitting around until something worked.
Oh, you would absolutely hate Dragon Ball Xenoverse. All skill and item drops are randomized. Getting to special events within every single mission that allow you the chance to unlock some of those skills randomly are randomized with prerequisites tacked on. There are missions where you have to escort or protect someone who can die to a single combo. There are more infinite combos than characters. The only information certain items give is that they boost moves from "character", not detailing what specific moves. (Its even worse if you're just there for the game, not the series.) The stats for your character are greatly affected by your height and weight which you set at the very beginning and are NEVER explained. All hard numbers in the game were figured out about a month into release. There are missions where the AI like to combo ultimate attacks with 3 or more characters putting you into a lock. I still love that game though. Its the first steam game I've 100% achievemented.
Some games styles that I really struggle with:
Moba games: I really get confused with all the items these kinds of games offers and the builds you have to do against the enemy team members item setups. This made my interest in League of Legends drop very quickly. Another thing is the team oriented gameplay where some people in your team seem to not care much about.
Racing games: Or any game that you have to drive something, it’s very rare when I play GTA and I don’t end up destroying half of the city in the way with a vehicle (most of time unintentionally)
Any game that requires me to repeatedly press a button so fast that I can't even play a certain segment without having to grab a spoon and rub it over the button.
Examples:
Metal Gear Solid (Torture Scene)
Prince of Persia 2008 (The Warrior)
GCN Legend of Zelda Twilight Princess (Ganondorf's Final Segment)
It's shit like this that just becomes extremely tedious and pointless that most of the time it really does frustrate me more than it does actually allow me to have fun with the game. I think Prince of Persia was the only game I ever sold for this reason just because it required me to do exactly this in order to fight The Warrior (The Alchemist was way more fun to fight, yeah he was hard but at least it didn't try to pull this gimmick like it did with the Warrior.)