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(10-08-2016, 06:20 AM)iyenal Wrote: [ -> ]Sorry but now I have some performance problems on Android.
Do you can tell me what is the (integrated) GPU you have on your android device to maybe adapt a version ?

ARM Mali-400 MP1
Sorry, but your GPU isn't enough powerful to handle my (prototype) game (120 Million polygons !, 40FPS on Core i5 without lighting and shading) :
[Image: unlit.jpg]
Do you want the Unity project (2 Go) ?
(10-16-2016, 02:07 AM)iyenal Wrote: [ -> ]Sorry, but your GPU isn't enough powerful to handle my (prototype) game (120 Million polygons !, 40FPS on Core i5 without lighting and shading)
You can downscaling the textures and the models, for android?

Disney infinity toy box3 run fine on my phone, that means the gpu is'nt bad.
It's a phone, a tiny tablet.
If i have to pay +200€ for a phone i'll buy a notebook/laptop instead.
(10-16-2016, 02:07 AM)iyenal Wrote: [ -> ]Do you want the Unity project (2 Go) ?
What it means?
(I dont'understand sorry im a noob on some things)
Textures are 512x512 already, and mipmaps are used, so downscale textures don't change many things.
The Unity project is the game source developed with the Unity Game Engine.
(10-16-2016, 02:07 AM)iyenal Wrote: [ -> ]Sorry, but your GPU isn't enough powerful to handle my (prototype) game (120 Million polygons !, 40FPS on Core i5 without lighting and shading) :
[Image: unlit.jpg]

Whoa, that's an incredible project. Congrats!
I just paused mine because I'm having a lot of work. But when I get free time I'll continue it.
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