So I've managed to rip the models from Xenoblade Chronicles, and import them into and export them from BRRES Viewer. I exported as .obj, but when I imported to Blender, the model is untextured. Is there any way to export so that the model is textured when imported into a modeling program?
(12-22-2015, 05:47 PM)FinalSmash Wrote: [ -> ]So I've managed to rip the models from Xenoblade Chronicles, and import them into and export them from BRRES Viewer. I exported as .obj, but when I imported to Blender, the model is untextured. Is there any way to export so that the model is textured when imported into a modeling program?
Did you:
A) get an .mtl file when exporting the obj?
B) press Alt+Z in Blender
C) UV Map the Textures
Regardless of this being in the wrong section, these might be your errors
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