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I was asked to make sprites for MUGEN and need some advice to improve the key frames.
(the character on green background)

[Image: vVdzyIu.png]
I have a bit of MUGEN character experience, so I'll see what I can do. I'm not exactly sure of what to say, but the one MUGEN character I made only had a handful of sprites made, and I needed to make more sprites to make it work. You seem to have a pretty simplistic style, but it's not bad.
It would help if I knew what I was looking at. If your spritesheet was organised like your attachment I think one would understand a lot better.
(01-09-2016, 09:19 AM)Chris2Balls [:B] Wrote: [ -> ]It would help if I knew what I was looking at. If your spritesheet was organised like your attachment I think one would understand a lot better.

Updated
Thanks Smile For S, am I looking at individual frames of one attack, or a set of different attacks?
(01-10-2016, 07:03 AM)Chris2Balls [:B] Wrote: [ -> ]Thanks Smile For S, am I looking at individual frames of one attack, or a set of different attacks?

For right now, most of the frames are for their own attack, I believe.
Like I said, you might need to make more sprites first to add some fluidity to the animation.
[Image: flPwTdl.gif]
So something like this? Are you sticking to one frame per attack?
(01-10-2016, 03:01 PM)Chris2Balls [:B] Wrote: [ -> ][Image: flPwTdl.gif]
So something like this? Are you sticking to one frame per attack?

I'm thinking of at most 3 frames. I need some help to make the frames thus far look good to progress. I'm still thinking of making a better standard (idle, or standing) frame.
The frames are decent (an overview of your process suggests you work over pre-existing animations), though I think for the animations I posted you could do with an extra frame for build-up. I also found it quite time-consuming to build the animations, to get them centred right and in the right size, etc. Much as you've just started and it's still pretty rough, may I suggest you start putting the frames in a uniform size? It'll help you animate them efficiently in the long run, and you'll save time building the animations.

Keep it up!