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Hi, I want to know if there's a way to get the decrypted game files of BOTW and a way to export things (except texture because I know how) to Blender to work on them?
I know these games fall into the spin-off side to Zelda but can we expect anymore models from Hyrule Warriors? There's still a load missing, not to mention the ones included but with no armature.
(07-07-2019, 05:28 PM)ninetalescommander Wrote: [ -> ]I know these games fall into the spin-off side to Zelda but can we expect anymore models from Hyrule Warriors? There's still a load missing, not to mention the ones included but with no armature.
I extracted most everything from Definitive Edition on my own, here is the file.

You can use the "PS4 Dissidia Tools" on xentax to convert the models/textures to ascii
Then use the included .py file with dissidia tools to open the models up in noesis and export as fbx
Then you can import it into blender with an ascii fbx importer, or I'm pretty sure straight into 3dsmax.

Hyrule warriors also has separate armatures/meshes for cloth physics so you would need to convert those as well and use data transfer modifier in blender to transfer weights into the proper areas. I do not know how to accomplish that in 3dsmax.
(07-16-2019, 09:42 PM)reddohme Wrote: [ -> ]
(07-07-2019, 05:28 PM)ninetalescommander Wrote: [ -> ]I know these games fall into the spin-off side to Zelda but can we expect anymore models from Hyrule Warriors? There's still a load missing, not to mention the ones included but with no armature.
I extracted most everything from Definitive Edition on my own, here is the file.

You can use the "PS4 Dissidia Tools" on xentax to convert the models/textures to ascii
Then use the included .py file with dissidia tools to open the models up in noesis and export as fbx
Then you can import it into blender with an ascii fbx importer, or I'm pretty sure straight into 3dsmax.

Hyrule warriors also has separate armatures/meshes for cloth physics so you would need to convert those as well and use data transfer modifier in blender to transfer weights into the proper areas. I do not know how to accomplish that in 3dsmax.
Oh! Thank you for this! I'll see if I can do anything with it.
(07-17-2019, 09:51 AM)ninetalescommander Wrote: [ -> ]Oh! Thank you for this! I'll see if I can do anything with it.
Getting the base model put together is pretty easy, I find that transferring weights from the separate cloth armatures/dummy meshes the toughest part. I've always just made new bones for my projects lmao
(07-18-2019, 01:14 AM)reddohme Wrote: [ -> ]
(07-17-2019, 09:51 AM)ninetalescommander Wrote: [ -> ]Oh! Thank you for this! I'll see if I can do anything with it.
Getting the base model put together is pretty easy, I find that transferring weights from the separate cloth armatures/dummy meshes the toughest part. I've always just made new bones for my projects lmao

Yeah, I noticed that with Twili Midna's cape. Do you have a Discord by any chance?
Saw no one was doing anything with A Link Between Worlds, so I dumped the files and ripped Ganon.
Anyone else I should rip from the game?

[Image: LnJACUi.png]
Decided I wanted to get in on this and attempt to rip the models from Zelda Twilight Princess HD. I ran RTB's script on Zelda's .pack file and it came out with "zelda.bmd.gmx".
What do I do with this?
(08-16-2019, 07:32 PM)dalek_kolt Wrote: [ -> ]Saw no one was doing anything with A Link Between Worlds, so I dumped the files and ripped Ganon.
Anyone else I should rip from the game?

[Image: LnJACUi.png]

I would love link, his weapons, his animations (if possible) and any / all of the overworld you can get (trees, houses, land tiles etc).
(09-04-2019, 02:41 PM)ninetalescommander Wrote: [ -> ]Decided I wanted to get in on this and attempt to rip the models from Zelda Twilight Princess HD. I ran RTB's script on Zelda's .pack file and it came out with "zelda.bmd.gmx".
What do I do with this?
You can't properly rip from TP HD at all. The bmd formats are the same, yes, but the texture's you can't get
Has anyone figure out how to rip from the new The Legend of Zelda: Link's Awakening?
Also awesome job on everything so far!
I tried fixing Link.
[attachment=10061]
So I'd actually really appreciate it if you added wind waker to the list of zelda rips you're doing. I've been remaking Wind Waker for VR in Unreal Engine 4. Ripping and cleaning takes a lot of time away from development.  Some progress so far ...

[attachment=10067]

[attachment=10068]

[attachment=10069]

[attachment=10070]

[attachment=10071]

[attachment=10072]
I've obtained the .bin files for Zelda A Link Between Worlds. For some reason, specific .bin files come up as "Unsupported" but as far as I can tell, all actual models like characters and objects work no problem. Problem is, the .bin files are not properly named and only have generic code names but if we pool our efforts and rename them, we could make it a lot easier for people to get the models they want.
Should I share the .bin files? From what I can see, SPICA is all the users will need to get them working in Blender and/or 3DS Max.
[attachment=10089 Wrote:ninetalescommander pid='656576' dateline='1572813644']I've obtained the .bin files for Zelda A Link Between Worlds. For some reason, specific .bin files come up as "Unsupported" but as far as I can tell, all actual models like characters and objects work no problem. Problem is, the .bin files are not properly named and only have generic code names but if we pool our efforts and rename them, we could make it a lot easier for people to get the models they want.
Should I share the .bin files? From what I can see, SPICA is all the users will need to get them working in Blender and/or 3DS Max.
Yeah, that was one of my big problems when I was trying to rip Ganon. I managed to rip Yuga, Zelda's portrait, Yuganon, and the castle before coming up with the models I wanted.
I would be up for this project however. I think we should just get a list of characters/enemies/stages that people want first since ripping every asset would be rather tedious.
To start, here's all the assets I sifted and named so far, they're in the .bch file format though.
[attachment=10089][attachment=10090][attachment=10091][attachment=10092][attachment=10093][attachment=10094][attachment=10095]
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