05-27-2020, 02:52 PM
06-24-2020, 02:09 AM
So I've been trying and failing to rip Link's Awakening. Has anyone here had any luck on that front?
07-04-2020, 10:09 AM
Hey I hate to bother everyone but did we ever find out how to rip stage meshes from hyrule warriors I can get everything else no problem but stages and stage obj and terrain are all listed as dat files and I cant for the life of me figure out how to open them and if i look in the bin file in noesis it gives me a error I remember one person saying they ripped a stage but they never said how so I was wondering if anyone else knows thank you in advance
07-11-2020, 02:19 PM
I ripped Ganondorf from Hyrule Warriors and the various hair/cloth bones.
Does anyone know of the best way to rig the hair/clothes at this point? The hair isn't rigged but the textureless square here is, so I was thinking if there was a way to bind the hair to the square mesh rather than the armature, that might be the best way to do it.
![[Image: 1Nb6Ny9.png]](https://i.imgur.com/1Nb6Ny9.png)
Does anyone know of the best way to rig the hair/clothes at this point? The hair isn't rigged but the textureless square here is, so I was thinking if there was a way to bind the hair to the square mesh rather than the armature, that might be the best way to do it.
![[Image: 1Nb6Ny9.png]](https://i.imgur.com/1Nb6Ny9.png)
08-03-2020, 10:29 AM
Ripped Ganon from Link's Awakening and painted on some textures.
![[Image: TMw5Pf5.png]](https://i.imgur.com/TMw5Pf5.png)
I'm having issues properly exporting from Blender as either Colladas or fbx's, can anyone double-check to see if these models actually work on their computers?
This also originally came with a normal map, but it's too large to attach, so here's a separate link. https://i.imgur.com/9Xc86H0.png
![[Image: TMw5Pf5.png]](https://i.imgur.com/TMw5Pf5.png)
I'm having issues properly exporting from Blender as either Colladas or fbx's, can anyone double-check to see if these models actually work on their computers?
This also originally came with a normal map, but it's too large to attach, so here's a separate link. https://i.imgur.com/9Xc86H0.png
09-21-2020, 03:09 AM
(07-04-2020, 10:09 AM)Jack the giant Wrote: [ -> ]Hey I hate to bother everyone but did we ever find out how to rip stage meshes from hyrule warriors I can get everything else no problem but stages and stage obj and terrain are all listed as dat files and I cant for the life of me figure out how to open them and if i look in the bin file in noesis it gives me a error I remember one person saying they ripped a stage but they never said how so I was wondering if anyone else knows thank you in advance
I have been able to use Steven's Gas Machine (SGM) to extract stage .BIN.GZ files using [PS3] Dragon Quest Heroes from Hyrule Warriors Wii U.
To get stage and people files
1. Choose [PS3] Dragon Quest Heroes...
2. Select folder where the .BIN.GZ files are.
3. Say "Yes" to everything else
Textures output by SGM are broken with the Wii U files so you need to pull textures from .BIN.GZ using Switch ToolBox. Now you need a mass file renaming program. SGM output textures that are all numbers (Ex: ###.dds) while Switch ToolBox will save textures with the prefix of texture_ (Ex: texture_#.dds to texture_###.dds.)
With the mass renaming program you need to remove the texture_ from all of the Switch ToolBox textures AND make sure all of the textures are are 3 numbers long (or is it 2 numbers long?). After that you should have no problem loading the wavefront .obj output by Steven's Gas Machine with textures.
09-23-2020, 04:12 PM
Thank you I am extremely grateful
09-23-2020, 06:40 PM
(09-21-2020, 03:09 AM)AJD-262 Wrote: [ -> ]I just got home and tried it but I'm still having trouble i press yes to everything like I was told and it just gives me the idxzrc files I have no problem with the textures I know how to get them but when ever I put the bin files in the program and try to get the wavefront object I can't I tried with other files like characters same result I used Wii u and switch versions and still nothing I tried the method on xnalara forms also but it didnt work either. Do I have to remove the textures first or can it be the original file I'm sorry if I'm asking alot of questions(07-04-2020, 10:09 AM)Jack the giant Wrote: [ -> ]Hey I hate to bother everyone but did we ever find out how to rip stage meshes from hyrule warriors I can get everything else no problem but stages and stage obj and terrain are all listed as dat files and I cant for the life of me figure out how to open them and if i look in the bin file in noesis it gives me a error I remember one person saying they ripped a stage but they never said how so I was wondering if anyone else knows thank you in advance
I have been able to use Steven's Gas Machine (SGM) to extract stage .BIN.GZ files using [PS3] Dragon Quest Heroes from Hyrule Warriors Wii U.
To get stage and people files
1. Choose [PS3] Dragon Quest Heroes...
2. Select folder where the .BIN.GZ files are.
3. Say "Yes" to everything else
Textures output by SGM are broken with the Wii U files so you need to pull textures from .BIN.GZ using Switch ToolBox. Now you need a mass file renaming program. SGM output textures that are all numbers (Ex: ###.dds) while Switch ToolBox will save textures with the prefix of texture_ (Ex: texture_#.dds to texture_###.dds.)
With the mass renaming program you need to remove the texture_ from all of the Switch ToolBox textures AND make sure all of the textures are are 3 numbers long (or is it 2 numbers long?). After that you should have no problem loading the wavefront .obj output by Steven's Gas Machine with textures.
09-23-2020, 08:04 PM
What I do is copy the .bin.gz file I want to extract to its own folder. Than than Steven's Gas Machine extract all contents of that folder. It may not work with every .bin.gz. I only started messing with this a week ago. I do know SGM doesn't work right with S011-Model.bin.gz
09-23-2020, 08:07 PM
Still same result just a idxzrc file
09-23-2020, 08:24 PM
No but I'm not a fan of extracting everything in one big dump. No fun if you get an error that stops the program and you left with a half extracted mess to sort out or in you case no idea what went wrong.
I had no problem extracting all of the stages in one try but for characters I just looked at a few and they are all named so no need to dump them in a group to find out what files has what character.
Also SGM will DELETE .bin.gz files after extraction. So NOT a good idea to extract the only set of .bin.gz files you have.
I had no problem extracting all of the stages in one try but for characters I just looked at a few and they are all named so no need to dump them in a group to find out what files has what character.
Also SGM will DELETE .bin.gz files after extraction. So NOT a good idea to extract the only set of .bin.gz files you have.
09-23-2020, 08:28 PM
Did you say yes to everything before extracting or only some of the things
09-23-2020, 08:30 PM
Yes to everything or it didn't work.
09-23-2020, 08:32 PM
Maybe it's the version I'm using mines a year old maybe I need to get the latest version
Tried the newest version still the idxzrc output
Does it have to be the wii u version
Tried the newest version still the idxzrc output
Does it have to be the wii u version
09-23-2020, 08:57 PM
I know nothing about the Switch version. Everything I posted is for Wii U. All I know came from this old thread. It maybe worth a read for you. https://web.archive.org/web/201904070506...arriors/1/
EDIT:
Wondering if maybe if the files are compressed and need to be decompressed. I think I saw that Random Talking Bush has decompression script for QuickBMS.
EDIT:
Wondering if maybe if the files are compressed and need to be decompressed. I think I saw that Random Talking Bush has decompression script for QuickBMS.