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Full Version: (Another) Zelda Ripping Project!
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Yeah that's the problem only wii u files work I got to find the wii u version which is a shame because the legends locations like windfall arent in there but hopefully with age of calamity coming out in november people might look into more ways of ripping fro the hyrule warriors games in the mean time thank you for your help this link may help you https://www.vg-resource.com/thread-32413.html it's a thread about a click and drop tool everything gets converted into a xnalara format completley rigged and ready to go I used it for years it's made everything alot easier for me personally thank you again for your help take care and good luck
Edit:
The quickbms may work I'll try it out tommorow though because my laptop about to die I'll update everyone when I find out
If you are looking for full stages like like with older Zelda games you will be disappointed. The attachment is all of the model files of Hyrule Field loaded into Blender.

For rigged models I been happy with Noesis script for the G1M format so far https://www.vg-resource.com/thread-36747.html but did only some quick looking at Link models and stopped when I would have to weight paint parts that where done in real time by the game's physics (Ex: Caps and scarf)
It still good enough for me because I'm using it for model assets but from what I understand there are three different categories for the map: stage ,terrain, objects maybe they all have to be pieced together I'll look into it if I can
Got no models out of the terrain folder (S###-Terrain.bin.gz files) or obj folder (S###-ObjInfo.bin.gz files). Stage objects like Tress and Pots seem to stored in the model folder inside of the S###_Model.bin.gz files with the incomplete ground. I uploaded some things from Hyrule Field already and maybe some time in 2021 they will be approved.
For me the bms script wont work for the stages. I'm just gonna keep my fingers cross that with the new hyrule warriors coming out somebody will figure out What to do with this type of file
Well a quick google leads me to this. https://www.vg-resource.com/thread-32899.html and it looks like HW:DE is using the same format as Fire Emblem Warriors so maybe trying some FE:W tools with the Switch files will work. https://www.vg-resource.com/thread-32413.html
How I can import .sbfres into Blender or Max?
I would try Switch Toolbox https://github.com/KillzXGaming/Switch-Toolbox It can pull models and textures from a number of formats and list .sbfres as a format it can open.
Have anybody any luck with extracting Age Of Calamity demo? I try and have got no luck so far
You can extract the archives with Cethleann
Anims, models and textures are extractable :

[Image: anim3.gif]
Where is this "Cethleann"? Google's being a butt with the search results lol.

Will your noesis plugin work with HWBig GrinE?
just look on Xentax, that is all :v
People already doing Gods work. Will wait tell here is more info for a noob like to make since of how to do things. I want to see the pretty houses and other scenery objects but game has invisible walls.
Has there been any progress with Age of Calamity sprites? or a tutorial how to get them off? (just 2d sprites like icons, not 3d models)
Can someone get the rest of the barbarian set?
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