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Full Version: (Another) Zelda Ripping Project!
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No 3DS "Link Between Worlds" Section? :'(
Are the sound effects in AoC extractable too? (I'm new at this.)
(01-04-2021, 10:12 PM)Kold-Virus Wrote: [ -> ]Are the sound effects in AoC extractable too? (I'm new at this.)

yes it is.
Nice! Remind me if you will, what's the file type? I have the model and textures I want, now I need voiceclips Wink
mmmm sadly idk what the filetype is since all audio files are in separate containers.

HOWEVER, I can tell u which RDB and folder it's in
romfs\asset\[extraction folder]\RRPreview\srsa
or
romfs\asset\[extraction folder]\RRPreview\srst


The files in the SRST folder can be extracted with VGToolbox with advanced file cutter and searching for KTSS headers, the files in the SRSA are a bit different, I believe they're adcpm files inside the archive files.
srsa:
s - ?
r - resource
s - sound
a - archive

srst:
s - ?
r - resource
s - sound
t - tracks
Thanks! I've decided to post in HCS forums for extra help. If all else fails, we have Xentax.
Anyone have any advice for ripping Hyrule Warriors Definitive switch sounds, I know someone who can rip Hyrule Warriors Definitive models, but not the sounds/voices?
@Tornevas: Did you get soundbank files? I believe the extension is kts2something, I forget right now.

In Age of Calamity, also, the sounds appear to be stored in individual sound banks. Is it okay if I upload the converted clips, even if they're missing names?
(01-06-2021, 04:49 PM)Kold-Virus Wrote: [ -> ]@Tornevas: Did you get soundbank files? I believe the extension is kts2something, I forget right now.

In Age of Calamity, also, the sounds appear to be stored in individual sound banks. Is it okay if I upload the converted clips, even if they're missing names?

They got .bin.gz files but not soundbank files? Is there a specific program for Switch audio files? 

We're hoping to rip Enemy/NPC voices from Hyrule Warriors Definitive.
Oh, as for "ripping converted clips", I meant for AoC lol.

But for DE I'm not sure, I never delved into it myself.
I'd be interested in AoC sound files. Specifically the french audio for Zelda and Urbosa but if they're unlisted, I wouldn't mind downloading the whole thing.
(01-06-2021, 05:43 PM)Kold-Virus Wrote: [ -> ]Oh, as for "ripping converted clips", I meant for AoC lol.

But for DE I'm not sure, I never delved into it myself.

Do you know anything about Nintendo switch sound ripping in general? The person I know can rip HWDE model files, but doesn't know how to do sound files? Is there anything special to open .Bin.GZ and .Bin files from Switch games?

(01-06-2021, 06:07 PM)MisterRu Wrote: [ -> ]I'd be interested in AoC sound files. Specifically the french audio for Zelda and Urbosa but if they're unlisted, I wouldn't mind downloading the whole thing.

I'm interested if the enemies/NPCs have different sounds. It doesn't seem like they would, but HWDE enemies have different sounds their games of origins, even stuff like Skyward Sword moblins.
I only dumped the demo of AoC, @MisterRu. I'm supposed to get my full game soon. I'll dump it as soon as I get it and get to work, I'll have all the files.

Well, there's no uniform process, @Tornevas. It depends on the game.
(01-06-2021, 07:46 PM)Kold-Virus Wrote: [ -> ]I only dumped the demo of AoC, @MisterRu. I'm supposed to get my full game soon. I'll dump it as soon as I get it and get to work, I'll have all the files.

Well, there's no uniform process, @Tornevas. It depends on the game.

I imagine sound ripping would be similar to AoC and other Nintendo Switch Warriors games? 

Maybe I should've made a commission thread, but I don't know if it'd get noticed.
I can't seem to locate the characters' textures in Age of Calamity. Every folder except "CharacterEditor" has a g1t folder, and I haven't the foggiest clue where they are. Help please? Very Sad

EDIT: Never mind, I got it Smile
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