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Full Version: (Another) Zelda Ripping Project!
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Thank you MidnightXS !
So i will download all those files (.app & .h3), it's the first step... ...but i'don't know loadiine or NUSGRabber and the way they works...

Can you explain a little more about what i need to do for decrypt files ? (loadiine is a format ? and NUSGrabber a tool ? that's right ?)

Yes 4gb to upload is very long, but it will be awesome if you can do it ! Wink
I'd be fine with uploading but my internet is sooo slow.

And well this should be enough regarding NUSGrabber and the conversion, I would hope. https://gbatemp.net/threads/download-the...ui.411228/
can anyone give me a link to were i can download all the ripped files from ocarina of time 3d? i figured out how to use cmb viewer for the models of majoras 3d and i would like to have the files for ocarina aswell.
(03-12-2017, 04:18 PM)deeshogun88 Wrote: [ -> ]can anyone give me a link to were i can download all the ripped files from ocarina of time 3d? i figured out how to use cmb viewer for the models of majoras 3d and i would like to have the files for ocarina aswell.

Pretty sure everyone here who is ripping the 3DS games just extracted our own RomFS, so I'm not sure of anywhere it may be uploaded. Sorry =/
(03-12-2017, 05:32 PM)MidnightXS Wrote: [ -> ]Pretty sure everyone here who is ripping the 3DS games just extracted our own RomFS, so I'm not sure of anywhere it may be uploaded. Sorry =/

no worrys i was lucky to find them pretty much got wht i needed now.
I check everyday if BotW's models is still pending, and I can see the image has been changed !
[Image: 1489402716-capture.png]
Tongue  Can't wait more ! When will them be available please ?
I  wanted to extract them myself, but I've only extracted 3ds games (Boku No Hero Academia and Nanatsu No Taizai), and it looks much more hard to extract models on Wii U ! So I wait... Content
you most likely didnt merge the uv layers into 1.
Hello I'm relatively new to the ripping community I have the ocarina of time model viewer I brought the one of the Dae files into blender but the textures only appear in render mode does anyone know how to get them to appear in object mode so I could repair the models that were fragmented thanks in advance
I'll let you guys handle the Breath of the Wild models since that's very popular right now. I might do the field models eventually if that isn't done, though.
Okay so...thanks for the reaply earlier, i indeed forgot to merge them !

now, thats weird does anybody found link model ? there zora, goro, zelda everyone but i can't seem to find Link, the main character..
About BOTW, does anyone know how i can decrypt .app and .h3 files to have .sbfres ones ? MidnightXS says i'should use NUSGrabberGUI but this tool crash since few days, and not only for me... Thanks in advance !
Well got throught the whole model folder, looked at all the armor, and hylian body, and nothing, found his hair on some armor set but thats all
the only thing i found that belong to link is "Link.Tex1.sbfres" and there doesn't seem to be any "Link.sbfres" file...
(03-14-2017, 10:22 AM)Nepfan Wrote: [ -> ]Well got throught the whole model folder, looked at all the armor, and hylian body, and nothing, found his hair on some armor set but thats all
the only thing i found that belong to link is "Link.Tex1.sbfres" and there doesn't seem to be any "Link.sbfres" file...
It's in Pack\TitleBG.pack, which is a SARC file and can be extracted with Uwizard.
(03-14-2017, 10:59 AM)Random Talking Bush Wrote: [ -> ]
(03-14-2017, 10:22 AM)Nepfan Wrote: [ -> ]Well got throught the whole model folder, looked at all the armor, and hylian body, and nothing, found his hair on some armor set but thats all
the only thing i found that belong to link is "Link.Tex1.sbfres" and there doesn't seem to be any "Link.sbfres" file...
It's in Pack\TitleBG.pack, which is a SARC file and can be extracted with Uwizard.

Okay, thank you very much, i'll look at it Surprise
What about terrain itself for botw? Doesn't seem to be a bfres model (taking models out of the game will still allow it to boot and work), the terrain folder might have it but it has weird formats. They're Yaz0 compressed which outputs a sarc file. Extracting that will give a few other files but in hex the data looks weird.

Edit: Uses height maps as noted by SageOfMirrors.
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