I have already seen the problem. 3DS Max "don't like" long names, so it renames automatically the textures by removing some characters.
Export in Wavefront OBJ and check export textures in a new folder, 3DS Max will assignate (to the MTL) the new names textures.
Thank you!! Now it works!!
wrong to place the textures corresponding lol
xD
I am pleased I could help.
another question. you can place 3D model animation MAX 2009?
if possible I would like a tutorial
BFRES Importer don't support animations import yet.
I'm not even sure if someone ever looked into the FSKA animation section of a BFRES file.
I have see in BrawlBox GitHub code an toolbar description of BFRES animation importer, but it is disabled :
//new SupportedFileInfo(true, "Wii U Skeletal Animation", "fska"),
I'm waiting the support, but I don't think it will out any time soon.
Are you sure that's not bRres?
No :
//Wii U
//new SupportedFileInfo(true, "Wii U Archive", "sarc"),
//new SupportedFileInfo(true, "Wii U Resource Pack", "bfres"),
//new SupportedFileInfo(true, "Wii U Model", "fmdl"),
//new SupportedFileInfo(true, "Wii U Texture", "ftex"),
//new SupportedFileInfo(true, "Wii U Skeletal Animation", "fska"),
Ah, I didn't see it at first.
(I have cut the text in the previous post.) Apparently the animation support don't interest much.
(06-11-2016, 05:30 AM)iyenal Wrote: [ -> ](I have cut the text in the previous post.) Apparently the animation support don't interest much.
Hey i am interested! please post updates.
as I can ripping models Super smash bros U??
Does this work on bayonetta 2 and splatoon models?
(10-10-2016, 02:39 AM)Makoto Wrote: [ -> ]Does this work on bayonetta 2 and splatoon models?
Bayonetta 2 doesn't use BFRES, but Splatoon does.