My previous thread here got completely de-railed and out of control.
(and to be honest, nearly everyone that commented there, including myself, caused this...)
That said, let's forget it even exists!
So, I'm back for now.
Will try to return to some of my projects here.
First priority of those is that damn Secret Santa thing I owe.
I originally had intended to finish that when it was due.
Then, Life happened... and it's still been happening.
And then, another incident occurred here.
This doesn't make for great motivation to do artwork, either (except maybe, vent-art)
Anyways, I think I'll be fine for now...
hopefully...
Apparently it's time for my life to dish-out heaping plates of "fuck you" once again...
If a particular one of the things that happened doesn't managed to be resolved, I will be inactive for quite a while, maybe even permanently. I cannot function like this... only exist.
Sorry for more bad news and delays.
personal thingy...rather not discuss...
the one is kinda smoothed out, but i'm not entirely sure about this, it's left me with some major internal conflicts.
I might attempt to put myself on a schedule, something I've tried before, and failed so miserably at.
Not sure how that will go, it could yield to more productivity.
This is my goal, anyways.
Planning on doing LD 35
Temporarily halting all other majorly time-consuming projects for a few days.
I plan to use my game library since it saves me from writing all the behind the scenes code from scratch. However, it's far from being very practical, I got less than two days to get it somewhat "complete" (My time management is just BRILLIANT, huh?)
That's all.
Not sure how this will go, I honestly don't expect to rank very high.
But hell, I've been wanting to do this for a while!
Winning would be nice, but it's far from any priority or expectation of mine.
managed to get the AssetManager to load text-based assets, like .json files
Currently adding a very basic Sprite API...
Oh, and I just created my LD account
Just gotta get the thing up on github like, oh...ASAP?
XD
And it is dinner time at this moment, so gotta be afk...
*yay*
I still have one more thing that really need to be done with the library, and that is the UI Component API needs to be an actual UI system, and not a bunch of over-glorified graphical objects.
at this rate, i'm just gonna quit...
i hate git ...
hate hate hate it...
"oh, this is easy!"
bullshit!
edit:
Got the lib up...
Need to clean a lot of shit out, though...
anyways,
http://ludumdare.com/compo/2016/04/14/de...ld-for-me/
Now, I'm off to do entirely other things, and then go to bed
Basic mission plan or whatever conceived
Tilemap system created
Player object created
and I'm off to bed, now
Ah, i love being hopelessly far behind...
http://ludumdare.com/compo/ludum-dare-35...&uid=91339
submission is up, at least...
Now, hopefully I can get some MAJOR work done in the remaining time.
Warning:
the JSON files don't necessarily like to refresh consistently.
Seeing as sprite animation data and level data is stored in JSON files, that's kinda bad
I'm just going to sulk/hate myself/wonder why in the hell my life insists on being shit, no matter how well things are or were going...
bai, i'd explain, but A: I doubt anyone really cares, B: rather not say, anyways...
Back to being able to function, but I'm far from alright.
One of my more difficult to suppress inner demons is now trying to take hold. It already was before this hellish event (which I prefer not mentioned all over, so don't talk about it, please...) , but now I don't have any energy to fight it.
Oh well...
I'm off to sleep, now, if I can even do that, anymore. My sleep schedule lately has been possibly the worst it's ever been.