02-13-2016, 08:22 PM
Around a year after I graduated from high school i discovered this nifty little program called TiledQT. With it, I could learn to make games, custom animations, and even edit certain files.
I just use it to make video game mockups. These Mockups are based on the Mega Man Zero and ZX games, using tiles and sprites from both series. All the maps were made using a series of squares I overlayed over the map, and then removed before posting to DeviantArt or Pixiv. These squares were the exact size of a GBA screen, and coupled with my knowledge of how Zero and the ZX characters move, allowed me to position enemies and obstacles in a fair way.
Now I used some boundaries in order to make these levels. You can see that Zero is a different color. That is the Junk Armor/ Hard Mode Armor. You won't take double damage or anything, it's just to show how weakened he is, because he was awakened in such a weird way. He cannot dash. He cannot Wall Jump. He cannot breathe underwater. He cannot stay in extremely cold or hot areas for too long. He cannot charge his buster. He ONLY has his buster for the first part of the 'game'. He's basically at this point MM1-3 Mega Man, only he can crouch instead of slide. You will need to find upgrades hidden in the levels or buy them yourself to power up.
Since I plan to redo the intro stage sometime this month, I will only post the Levels I'm satisfied with. Here they are. Each of these are works in progress, but still have enough done to get Zero to the boss level.
Area A-2
the Zero enemies in this stage. These are the only enemies you can destroy with your current equipment. the ZX enemies are too strong to destroy, but can be stunned for a few seconds with your buster, allowing you to walk past them. ZX enemies that barely comes above Zero's legs can be destroyed though.
Area A-3
Area I-1
Area I-2
This is the first area to use the shop system. Basically in some stages there are either Pseudoroids or Biometal users. In the case of the former you can just buy or find the upgrade in the stage, but with the latter if you beat the biometal user, you get that upgrade along with the upgrade for the upgrade(Example. you get the Dash Jump, or Dash LV1 here. Beating the Biometal user in this level will give you the LV1 Dash, as well as the LV2 dash without having to pay or find them.) Biometal users are optional and if you don't beat them, they'll return in the final level. A Biometal user will stay in a level until you beat two Mutos, then they will move to another level. The Dash Jump is a mandatory upgrade and is unskippable.
Area I-3
When battling Pseudoroids, Zero can't harm them with the weapons he'll get until he gets a full body upgrade. the tradeoff here is that the Pseudoroids are on a time limit. If you played Mega Man ZX or ZX Advent, you'll know that they use Model W to power them. Well since Model W is gone, they have no way to recharge power, so you simply must survive their attacks until they shut down and teleport away. In the case of Hedgeshock, She is a lot faster and jump happy than in advent, but all you have to do for this first Pseudoroid is simply crouch on the bottom platform and she'll miss all her attacks.
First mission briefing.
Stage select works differently as well. The main bosses are the eight judges from Mega Man Zero 3, but they have 2 or 3 Mutos under their command in the same stage. These stages are a somewhat Metroid/ Megaman-like deal where you can choose any of the bosses in any order you like, though beating the Judge first will have a beneficial effect on the stage and make it easier. If you see (Damaged) next to the boss name, this means that boss will be easy pickings. Likewise, if you see (Upgraded) next to the boss name, that boss will be stronger and start using it's EX skills more. Either way there will be a room gimmick if you see a boss with (weakened) or (upgraded) next to it. In the case of Staggroff, you have until time runs out to defeat him, otherwise Zero and the boss will be destroyed.
And lastly for now: Area F-1 (Frozen)
Because Zero is so weak, he cannot stay in the cold for long. When he steps into a cold area anywhere in the level, he will have three minutes to get to a heat source before he falls to the ground. The flowing water here flows in from another part of the level, and is hot enough to warm Zero up. You can also use health pickups to warm yourself up as well. He also cannot stay in the water here otherwise the timer will go down even faster.
The ZX enemy guarding the F-4 entrance means that a Pseudoroid or Biometal user is located in that area. Beating Flizard will flood Area F-1 with liquid from F-2(and will flood other areas too like F-4. not all of Area F wil be flooded.) as well as melt all the ice and snow.
So that's it. What do you guys think?
Yes I know those snowy mountains look awful. I had to guess where the mountains were from the white background to make that background work.
I just use it to make video game mockups. These Mockups are based on the Mega Man Zero and ZX games, using tiles and sprites from both series. All the maps were made using a series of squares I overlayed over the map, and then removed before posting to DeviantArt or Pixiv. These squares were the exact size of a GBA screen, and coupled with my knowledge of how Zero and the ZX characters move, allowed me to position enemies and obstacles in a fair way.
Now I used some boundaries in order to make these levels. You can see that Zero is a different color. That is the Junk Armor/ Hard Mode Armor. You won't take double damage or anything, it's just to show how weakened he is, because he was awakened in such a weird way. He cannot dash. He cannot Wall Jump. He cannot breathe underwater. He cannot stay in extremely cold or hot areas for too long. He cannot charge his buster. He ONLY has his buster for the first part of the 'game'. He's basically at this point MM1-3 Mega Man, only he can crouch instead of slide. You will need to find upgrades hidden in the levels or buy them yourself to power up.
Since I plan to redo the intro stage sometime this month, I will only post the Levels I'm satisfied with. Here they are. Each of these are works in progress, but still have enough done to get Zero to the boss level.
Area A-2
the Zero enemies in this stage. These are the only enemies you can destroy with your current equipment. the ZX enemies are too strong to destroy, but can be stunned for a few seconds with your buster, allowing you to walk past them. ZX enemies that barely comes above Zero's legs can be destroyed though.
Area A-3
Area I-1
Area I-2
This is the first area to use the shop system. Basically in some stages there are either Pseudoroids or Biometal users. In the case of the former you can just buy or find the upgrade in the stage, but with the latter if you beat the biometal user, you get that upgrade along with the upgrade for the upgrade(Example. you get the Dash Jump, or Dash LV1 here. Beating the Biometal user in this level will give you the LV1 Dash, as well as the LV2 dash without having to pay or find them.) Biometal users are optional and if you don't beat them, they'll return in the final level. A Biometal user will stay in a level until you beat two Mutos, then they will move to another level. The Dash Jump is a mandatory upgrade and is unskippable.
Area I-3
When battling Pseudoroids, Zero can't harm them with the weapons he'll get until he gets a full body upgrade. the tradeoff here is that the Pseudoroids are on a time limit. If you played Mega Man ZX or ZX Advent, you'll know that they use Model W to power them. Well since Model W is gone, they have no way to recharge power, so you simply must survive their attacks until they shut down and teleport away. In the case of Hedgeshock, She is a lot faster and jump happy than in advent, but all you have to do for this first Pseudoroid is simply crouch on the bottom platform and she'll miss all her attacks.
First mission briefing.
Stage select works differently as well. The main bosses are the eight judges from Mega Man Zero 3, but they have 2 or 3 Mutos under their command in the same stage. These stages are a somewhat Metroid/ Megaman-like deal where you can choose any of the bosses in any order you like, though beating the Judge first will have a beneficial effect on the stage and make it easier. If you see (Damaged) next to the boss name, this means that boss will be easy pickings. Likewise, if you see (Upgraded) next to the boss name, that boss will be stronger and start using it's EX skills more. Either way there will be a room gimmick if you see a boss with (weakened) or (upgraded) next to it. In the case of Staggroff, you have until time runs out to defeat him, otherwise Zero and the boss will be destroyed.
And lastly for now: Area F-1 (Frozen)
Because Zero is so weak, he cannot stay in the cold for long. When he steps into a cold area anywhere in the level, he will have three minutes to get to a heat source before he falls to the ground. The flowing water here flows in from another part of the level, and is hot enough to warm Zero up. You can also use health pickups to warm yourself up as well. He also cannot stay in the water here otherwise the timer will go down even faster.
The ZX enemy guarding the F-4 entrance means that a Pseudoroid or Biometal user is located in that area. Beating Flizard will flood Area F-1 with liquid from F-2(and will flood other areas too like F-4. not all of Area F wil be flooded.) as well as melt all the ice and snow.
So that's it. What do you guys think?
Yes I know those snowy mountains look awful. I had to guess where the mountains were from the white background to make that background work.