03-29-2016, 09:08 AM
Ok, I sometimes casually browse the site and clean stuff up. I hit the NES Megaman games the other day and... they're a mess. As a reminder, sections should be categorized like this:
-Playable Character(s)
-Non-Playable Characters
-Robot Masters
-Enemies
-Bosses
-Backgrounds
-Miscellaneous
I could really use some help doing the following things, much like we did with the Sonic games:
1. Decide if we'd rather have one sheet with all the robot masters on it, or if we want to split that sheet into 8 different sheets. I generally think each RM should get their own sheet.
MM1-
-Split the Robot Masters into their own sheets?
MM2-
-Take possible missing frames from Ryan 914's Robot Masters sheet and put them in the singular RM sheets.
-Remove Enemies from singular RM sheets and create a new Enemies sheet.
-Compare that new Enemies sheet to the existing Enemies sheet by ?
-Add missing palettes to enemy sheet.
MM3-
-Take possible missing frames from Ryan 914's Robot Masters sheet and put them in the singular RM sheets.
-Remove Enemies from singular RM sheets and create a new Enemies sheet.
-Split Bosses from the "Enemies" sheet.
MM4-
-Take possible missing frames from Ryan 914's Robot Masters sheet and put them in the singular RM sheets.
-Rip remaining regular enemies and incorporate them into Freedom Fighter's Enemies sheet; Arrange that sheet better.
MM5-
-Take possible missing frames from Ryan 914's Robot Masters sheet and put them in the singular RM sheets.
-Remove Enemies from singular RM sheets and create a new Enemies sheet.
-Take possible missing frames from Ryan 914's Dark Man Robots sheet and put them into singular sheets.
MM6-
-Compare Jet/Power Suit sprites to RTB's sheet and see if they're necessary.
-Take possible missing frames from Ryan 914's Robot Masters sheet and put them in the singular RM sheets.
-Rip Blizzard Man and Plant Man, if necessary.
-Remove Enemies from singular RM sheets and create a new Enemies sheet.
-Rip the rest of the Bosses.
Anything else? Anything I should clarify? I already split the MM4 bosses from the enemies, but it's a long road ahead. Any help is very appreciated.
-Playable Character(s)
-Non-Playable Characters
-Robot Masters
-Enemies
-Bosses
-Backgrounds
-Miscellaneous
I could really use some help doing the following things, much like we did with the Sonic games:
1. Decide if we'd rather have one sheet with all the robot masters on it, or if we want to split that sheet into 8 different sheets. I generally think each RM should get their own sheet.
MM1-
-Split the Robot Masters into their own sheets?
MM2-
-Take possible missing frames from Ryan 914's Robot Masters sheet and put them in the singular RM sheets.
-Remove Enemies from singular RM sheets and create a new Enemies sheet.
-Compare that new Enemies sheet to the existing Enemies sheet by ?
-Add missing palettes to enemy sheet.
MM3-
-Take possible missing frames from Ryan 914's Robot Masters sheet and put them in the singular RM sheets.
-Remove Enemies from singular RM sheets and create a new Enemies sheet.
-Split Bosses from the "Enemies" sheet.
MM4-
-Take possible missing frames from Ryan 914's Robot Masters sheet and put them in the singular RM sheets.
-Rip remaining regular enemies and incorporate them into Freedom Fighter's Enemies sheet; Arrange that sheet better.
MM5-
-Take possible missing frames from Ryan 914's Robot Masters sheet and put them in the singular RM sheets.
-Remove Enemies from singular RM sheets and create a new Enemies sheet.
-Take possible missing frames from Ryan 914's Dark Man Robots sheet and put them into singular sheets.
MM6-
-Compare Jet/Power Suit sprites to RTB's sheet and see if they're necessary.
-Take possible missing frames from Ryan 914's Robot Masters sheet and put them in the singular RM sheets.
-Rip Blizzard Man and Plant Man, if necessary.
-Remove Enemies from singular RM sheets and create a new Enemies sheet.
-Rip the rest of the Bosses.
Anything else? Anything I should clarify? I already split the MM4 bosses from the enemies, but it's a long road ahead. Any help is very appreciated.