03-30-2016, 05:57 PM
So I was ripping a model from Adventure Time: Card Wars (an app for IOS), and I imported the (obj) model into blender, corrected the UV's, then exported the .obj (with a .mtl). When I try to view the model again in blender, the version that I saved does not automatically place the images onto the model (but it keeps the UV maps) and I have to locate them manually. Is this just because .obj's dont support that or is it a separate issue?
In Blender it look like this:
http://i.imgur.com/n6D3M4l.png
and in Noesis it looks like this:
http://i.imgur.com/80sd5fd.png
Apparently I have to flip the UV's. Well, I guess you learn something new every day! Now how do I delete a thread...
Well actually, flipping the UV's makes it normal in Noesis but broken in Blender... I still need help
In Blender it look like this:
http://i.imgur.com/n6D3M4l.png
and in Noesis it looks like this:
http://i.imgur.com/80sd5fd.png
Apparently I have to flip the UV's. Well, I guess you learn something new every day! Now how do I delete a thread...
Well actually, flipping the UV's makes it normal in Noesis but broken in Blender... I still need help