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Full Version: I want to improve spriting and am looking for constructive criticism
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So I make sprites online and I am decent and I want to improve. I make sprites of sizes generally 64 x 64 and higher. Any constructive criticism is great.  I have examples of my work below. I have a deviantART as well with a hundred other sprites at http://driedmanjello.deviantart.com/ Thanks.
These look pretty good, although this is kinda in the wrong section, I think.

The one issue about these that does stand-out to me is some of your curves don't seem quite right.
(04-03-2016, 09:01 PM)DarkGrievous7145 Wrote: [ -> ]These look pretty good, although this is kinda in the wrong section, I think.

The one issue about these that does stand-out to me is some of your curves don't seem quite right.
alright. How would a person fix these curves? Making them more round, less jagged ,etc?
TBH, I forgot where it was I read about how to do this, and it's something I haven't exactly mastered, myself...
Sorry
(04-04-2016, 12:11 PM)DarkGrievous7145 Wrote: [ -> ]TBH, I forgot where it was I read about how to do this, and it's something I haven't exactly mastered, myself...
Sorry

No problem. Thanks for giving me your time of day for a little feedback.
ok.
and NP, I quite enjoy helping people!
I know about nothing about pixel art but heres a tuto i found:
Tutorial: http://opengameart.org/content/chapter-2...and-curves
(04-04-2016, 06:38 PM)daemoth Wrote: [ -> ]I know about nothing about pixel art but heres a tuto i found:
Tutorial: http://opengameart.org/content/chapter-2...and-curves

This would be exactly the tutorial I was referring to , but couldn't remember.
I must say these are great. I love people who want to better themselves. You're awesome.
Moved to the custom spriting board so you can get proper feedback.
(04-05-2016, 08:00 PM)Mighty Jetters Wrote: [ -> ]Moved to the custom spriting board so you can get proper feedback.

Appreciate it. Thanks.

(04-04-2016, 06:38 PM)daemoth Wrote: [ -> ]I know about nothing about pixel art but heres a tuto i found:
Tutorial: http://opengameart.org/content/chapter-2...and-curves

Thanks for the tutorial. Haven't read this one yet. Smile
one problem I can point out is simply not enough contrast, it's hard to determine the 3D aspects of your sprites because the shades blend too easily
I agree with Hiynastrike. Everything in the sprite seems to be more or less neutral colors.

In addition, I think you need to work on the color of your outlines. On the first sprite and last two, the black outlines on the inside of the sprite make it difficult to tell what is going on with the drawing. I would recommend using a darker shade of the interior color for the lines of the sprite instead of black outlines.
(04-06-2016, 12:25 PM)Hiynastrike Wrote: [ -> ]one problem I can point out is simply not enough contrast, it's hard to determine the 3D aspects of your sprites because the shades blend too easily

So make the shading darker and more prominent?

(04-06-2016, 01:03 PM)Koala Wrote: [ -> ]I agree with Hiynastrike. Everything in the sprite seems to be more or less neutral colors.

In addition, I think you need to work on the color of your outlines. On the first sprite and last two, the black outlines on the inside of the sprite make it difficult to tell what is going on with the drawing.  I would recommend using a darker shade of the interior color for the lines of the sprite instead of black outlines.

Alright. Thanks. Will do Smile

I took all of the comments to heart and changed a sprite I made today. The before and after is pretty cool. A thanks to everybody pointing these things things out. Without you guys I probably would never have Identified these problems.
[Image: F4600ZO.png]

something more like this
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