Hello,
I would like to know if there is a software that extracts images from a GBA Rom?
I tried to do it manually, but I might miss an illustration.
Jurassic Park III: Park Builder has some beautiful illustrations:
VBA has a tile/sprite viewer under it's options. I think that would work?
Of course, you can only view stuff loaded into memory.
No such program exists, at least not as straightforward as you have in mind (it sure would make my life easier sometimes, that's for sure).
Tile Molester is probably your best option. It can seem challenging to use at first, but it's extremely helpful in the long run, especially if accuracy is what you're going for. I'd also be more than happy to help you out with it.
(04-23-2016, 06:52 PM)Shade Wrote: [ -> ]No such program exists, at least not as straightforward as you have in mind (it sure would make my life easier sometimes, that's for sure).
Tile Molester is probably your best option. It can seem challenging to use at first, but it's extremely helpful in the long run, especially if accuracy is what you're going for. I'd also be more than happy to help you out with it.
Just saw 2 video tutorials about Tile Molester.
And it seems to be something that can solve my problem.
But when I tried to replicate the tutorials with my ROM I was not able to make any progress.
Can you help me?
Yeah sure. Some things are easier than others to explain since using Tile Molester is sort of muscle memory to me at this point, but I'll give it a shot.
After looking into the game myself, this is the process you'll need to go through:
- Open the game in Tile Molester
- Use the arrow keys to navigate the tiles on screen
- Click View > Codec > 8bpp linear
- Scroll down to 0006DFF0 (this is where the first palette is found, which is right above the first image)
- Click on either of these buttons until the desired image looks correct (this might be easier to do once the proper palette is found, so skip to the next step if there's any trouble getting it right)
- To get the palette for the first illustration, click Palette > Import From > This File...
- Go to Google and type in "0x0006DFF0 in decimal" (don't forget the "0x") and copy paste the results in the "Offset" box
- Type in "9999" as the size and click OK
- Now the first image should be colored properly
- Use the "Shift+Left Arrow Key" or "Shift+Right Arrow Key" shortcuts to change how tiles are organized to properly align certain parts of the sprite
- Screenshot the final product and assemble certain tiles if necessary
Result:
Somewhat confusing stuff at first, and surprisingly hard for me to explain, so if you run into any issues or don't understand something just let me know. Honestly, this would work better as a video tutorial, so I might do one eventually (I think maybe Raccoon Sam made a TM video tutorial at some point, but I don't remember where I found it).