06-17-2016, 07:15 PM
Word is that Patch 1.3 has new character models in the game. Could someone with the ability to decrypt grab those files off NUS and confirm? Thanks.
(06-23-2016, 12:32 PM)nobody231 Wrote: [ -> ]Shadow Mewtwo (Megas and alternates included) has been submitted!
(06-23-2016, 05:29 PM)AlistairRoo Wrote: [ -> ](06-23-2016, 12:32 PM)nobody231 Wrote: [ -> ]Shadow Mewtwo (Megas and alternates included) has been submitted!
I just wanted to say you're doing an amazing job with this. Thanks for you work.
Hopefully we can get the rest of the cast soon.
(06-23-2016, 07:11 PM)Hallowpape Wrote: [ -> ]I found a few issues with some of the imports using the updated script, this might just be an issue with my version of 3ds max 2015, but just in case it isn't here's a list of what I've found.Yeah, it's a problem with 3DS Max 2015, I just imported their models for myself and everything's fine in 3DS Max 2010. What's happening there is it's rigging parts of the model to the wrong bones because SOMEONE at Autodesk thought that it was smart to ignore the arrangement for bone arrays, and just chuck everything in alphabetically without fixing the numbering.
BoneName = readstring q
BoneName = readstring q
if x < 10 do(BoneName = "00" + x as string + " - " + BoneName)
if x > 9 and x < 100 do(BoneName = "0" + x as string + " - " + BoneName)
if x > 99 do(BoneName = x as string + " - " + BoneName)