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(06-22-2016, 10:11 AM)iyenal Wrote: [ -> ]The story text are in the main data of Sonic Runners, stored in the scenes (level files).
You have to do a complete disassembling for getting scenes and text included.
Thanks for the advice. I think that's beyond me but hopefully someone can figure it out. Thanks.
Is there a way to rip some of this stuff on mobile?
Maybe you can analyze the RAM (on mobile...).
Hey, according to the wiki, Nega Mother Wisp appears in this game. Is there any chance she can be ripped?
(06-30-2016, 02:55 PM)Carpaccio Wrote: [ -> ]Hey, according to the wiki, Nega Mother Wisp appears in this game. Is there any chance she can be ripped?
From what I've seen, it's only a mugshot with cutscene dialogue, not as a 3D model.
(Also, just thinking about it now, I don't think I have Zazz's model anywhere in the files I downloaded... Anyone have any idea what it's stored as?)
(EDIT: Found 'em! They were named EventResource*****RaidBoss_2000*. I'll update the archives with the missing files soon!)
(EDIT 2: Updated the links in my earlier post, which I'll re-link to here for convenience's sake. Also included a bunch of files from the past four revisions which were different than the latest version's, just in case.)
http://www.mediafire.com/?o7xixawn8axeitx (Android)
http://www.mediafire.com/?zjmtxmlqn94x159 (Android, older revisions, changes only)
http://www.mediafire.com/?98h7157u7vjljh1 (iOS)
http://www.mediafire.com/?3vxq7f72cjda6n9 (iOS, older revisions, changes only)
(06-30-2016, 05:19 PM)Random Talking Bush Wrote: [ -> ] (06-30-2016, 02:55 PM)Carpaccio Wrote: [ -> ]Hey, according to the wiki, Nega Mother Wisp appears in this game. Is there any chance she can be ripped?
From what I've seen, it's only a mugshot with cutscene dialogue, not as a 3D model.
(Also, just thinking about it now, I don't think I have Zazz's model anywhere in the files I downloaded... Anyone have any idea what it's stored as?)
(EDIT: Found 'em! They were named EventResource*****RaidBoss_2000*. I'll update the archives with the missing files soon!)
(EDIT 2: Updated the links in my earlier post, which I'll re-link to here for convenience's sake. Also included a bunch of files from the past four revisions which were different than the latest version's, just in case.)
http://www.mediafire.com/?o7xixawn8axeitx (Android)
http://www.mediafire.com/?zjmtxmlqn94x159 (Android, older revisions, changes only)
http://www.mediafire.com/?98h7157u7vjljh1 (iOS)
http://www.mediafire.com/?3vxq7f72cjda6n9 (iOS, older revisions, changes only)
This is amazing! Great job!
Now all we need to make sure any extra banners or whatever that may come out between now and when sonic runners is taken down is downloaded and added to this later so that we don't miss anything.
Btw 2 questions:
Is there a way to view or download the server/server files directly?
And a seperate question which I really need help with, I am currently trying to rip the Dark Chao Walker from Sonic Runners as my first rip using Unity Studios and I have read everything on this form and have followed the directions but I cannot seem to rip it properly, so I was wondering if someone could either guide me through it step by step whether it be word directions, screenshots showing me what to do, or a video or something else to help me? If this could be done that would help out a lot, especially because once I figure out how to do this with one model I will be trying to rip the rest shortly after (and by rip I mean everything of the model including the model itself, textures, bones, etc.). I am currently using Unity Studio, and Noesis, Texture Remix, Disunity, and and I am downloading the PVRTexTool.
Any help for this would be great!
And the file that I was talking about for the Dark Chao Walker is located from the above download links that Random Talking Bush Provided at "\SonicRunners_Android\2.0.3_049\chao_2034.unity3d\"
(07-11-2016, 09:01 AM)Yarcaz Wrote: [ -> ]Is there a way to view or download the server/server files directly?
You want to see the images or the data ? (Man in the middle)
(07-11-2016, 10:50 AM)iyenal Wrote: [ -> ] (07-11-2016, 09:01 AM)Yarcaz Wrote: [ -> ]Is there a way to view or download the server/server files directly?
You want to see the images or the data ? (Man in the middle)
I guess the data, what I mean is that I want to look at how the sonic runners servers/data is set up and then catalogue it I guess. Kind of like the image that you had shown us on page 5 of this discussion on sonic runners:
Link:
http://www.vg-resource.com/thread-29281-...#pid616939
By the way, do you know how to properly export the model files? I keep making the fbx files using unity studio, but neither noesis or blender can open them.
Because I have been trying to follow this but it is not working:
http://www.vg-resource.com/thread-29281-...#pid616843
(07-11-2016, 10:59 AM)Yarcaz Wrote: [ -> ]By the way, do you know how to properly export the model files? I keep making the fbx files using unity studio, but neither noesis or blender can open them.
Because I have been trying to follow this but it is not working: http://www.vg-resource.com/thread-29281-...#pid616843
I don't think it's openable in Blender without converting from ASCII to binary, but if it doesn't open in Noesis.... I have no idea what's wrong. Could you post what you did, step-by-step?
@Yarcaz the image is a script I have diassembled from Sonic Runners used in the game to send data and here, set up the value of items sended to the server. You have to open the assembly with Telerik JustDecopile or DotPeek JetBrains.
For models, you have to select the model in Unity Studio Hierachy then export it and wait.
(07-12-2016, 12:37 AM)nobody231 Wrote: [ -> ] (07-11-2016, 10:59 AM)Yarcaz Wrote: [ -> ]By the way, do you know how to properly export the model files? I keep making the fbx files using unity studio, but neither noesis or blender can open them.
Because I have been trying to follow this but it is not working: http://www.vg-resource.com/thread-29281-...#pid616843
I don't think it's openable in Blender without converting from ASCII to binary, but if it doesn't open in Noesis.... I have no idea what's wrong. Could you post what you did, step-by-step?
I will, But I think that the problem is that I don't know what to select and export exactly.
[
attachment=6806]
[
attachment=6807]
Sometimes, the exported model can be positionned far away from the origin. Verify in the hierachy of Blender if there are objects, and view selected.
Just wondering, could the reason the models aren't showing up be because you didn't unpack them using the QuickBMS script I posted earlier? I noticed I had the same problems with the models not showing up unless I did so, for whatever reason Unity Studio won't export the model files directly from the Unity3D archives.
(07-12-2016, 07:47 PM)Random Talking Bush Wrote: [ -> ]Just wondering, could the reason the models aren't showing up be because you didn't unpack them using the QuickBMS script I posted earlier? I noticed I had the same problems with the models not showing up unless I did so, for whatever reason Unity Studio won't export the model files directly from the Unity3D archives.
I don't know, I just tried and nothing changed and blender and noesis still wouldn't even open the files up even after I used QuickBMS and the scrip that you posted earlier.
Could you tell me step by step what you did to get he models?
Because I just tried to use the QuickBMS Script on a unity asset file which created a folder and in the folder were 2 files which I tried to open and export both of then in unity studio but then noesis and blender wouldn't open either of them. Please provide me with the steps that you took as I cannot see what I am doing wrong and I feel that it is because I am not doing something properly or in the correct order.
Also when I try to export anything in Unity Studio this pops up.
Unity Studio - no productName - 4.6.9f11 - Android
Unhandled exception has occured in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.
No application is associated with the specified file for this operation.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ComponentModel.Win32Exception (0x80004005): No application is associated with the specified file for this operation
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at Unity_Studio.UnityStudioForm.Export3DObjects_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
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CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
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Unity Studio
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CodeBase: file:///C:/Users/yarca/Downloads/Unity%20Studio/Unity%20Studio.exe
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System.Core
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CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System
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CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
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System.Windows.Forms
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System.Drawing
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CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
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System.Configuration
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CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
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System.Xml
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CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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System.Web.Extensions
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CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Web.Extensions/v4.0_4.0.0.0__31bf3856ad364e35/System.Web.Extensions.dll
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System.Web
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1073.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll
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Tao.DevIl
Assembly Version: 1.6.8.3
Win32 Version: 1.6.8.3
CodeBase: file:///C:/Users/yarca/Downloads/Unity%20Studio/Tao.DevIl.DLL
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************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
"No application is associated with the specified file for this operation."
An application is missing. Verify the files integrity of Unity Studio, redownload it, it can work...
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