Final time I'll be polishing up this map for awhile, as it's time to work on other maps than just letting one become over-bloated with content.
Anyways, I've planned out how the dev cycle will work:
-Basic engine and writing is in place
-After that, maps, and sprites will be added upon
-Finally, content begins form a proper state (Beta)
-After that playtesting becomes a thing. I test what features seem to work well, or seem to not work.
-Crashes or broken content is tested here, and should be removed. This is when bugtesting becomes a major thing.
-After that, content either gets cut, or new content is added. At this point, mechanics and such will not be altered unless it's for major reasons.
-At this point, the game should be able to be played from start to finish without any real issues. Possible teaser demos/videos come out at this point.
-Audio design (music, sounds) are added here, so that they match the theme and design of the general game.
-At this point, proof-reading is being made. Assets and code should not be altered unless it's major.
-Final playtesting begins, making sure the game is as bug free as possible.
-Game is released.